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Re: dgVoodoo 2 for DirectX 11

But why? 320/200 == 1.6, 640/400 == 1.6, so they are 16:10 resolutions. You can't assume pixels are supposed to be perfectly square with CRT monitors. Those games were made for 4:3 monitors with non-square pixels. Most of us were not using widescreen monitors in the DOS days. Yes, it's true, but in …

Re: dgVoodoo 2 for DirectX 11

Here's a nice and relatively short article on aspect correction and non-square pixels: http://www.gamasutra.com/blogs/FelipePepe/20150423/241730/No_MSDOS_games_werent_widescreen_Tips_on_correcting_aspect_ratio.php A bit about scaling too, but I think dgVoodoo2 does just a bilinear scale (?) and you …

Re: dgVoodoo 2 for DirectX 11

Oh and Nvidia broke their AR correction for 320x200 in their latest drivers. Can you fix yours so I don't have to rely on that? Currently dgVooodoo2 AR corrects 320x200 to 16:10 when it obviously should be 4:3. But why? 320/200 == 1.6, 640/400 == 1.6, so they are 16:10 resolutions. You can't assume …

Re: dgVoodoo 2 for DirectX 11

Blood 2 with a more sensible UI size (imo): Filename CLIENT_2016_05_10_23_01_36_428.jpg File size 392.12 KiB Views 1854 views UI size at 1920x1440 (too small if you ask me): Filename CLIENT_2016_05_10_23_00_27_995.jpg File size 368.41 KiB Views 1854 views

Re: dgVoodoo 2 for DirectX 11

About Commandos 3, ZellFS, can you check if the terrain brightness/shadows are now correct? You can see really well the artifacts, if present, in the first mission of the Normandy campaign. Can't see anything obviously wrong, but the only Commandos game I remember how is supposed to look is the …

Re: dgVoodoo 2 for DirectX 11

Unsurprisingly since they use the same engine, resolution forcing works fine on Take no Prisoners. Same problem as Mageslayer though: graphics just aren't detailed enough to benefit any from it. Recettear also benefits from a resolution boost, but not by much. Twisted Metal 2 ignores the forced …

Re: dgVoodoo 2 for DirectX 11

Wow, resolution forcing is fantastic. Too bad I can't think of too much games with use for it. I'm sure there's games that will benefit greatly from it though. Blade Runner: Software rendered. No change. Dungeon Keeper I & II: crashes with forced resolution, works otherwise. Lands of Lore II - …

Re: How to get 90's PC games to work?

in Windows
There is no single answer. It depends on the game. Some require next to nothing, some compatibility patches and others leave you little choice other than a VM. It best to ask about specific games and you can get a better answer. This is very much true. That said most problems are rendering related, …

Re: Random crashes on Viper Racing

in Windows
ZellSF wrote: Don't have the game to try this and really don't want to play a racing game.... but something about "random crashes" says set single core processor affinity to me. Re-reading this and realizing I didn't read OP fully. Sorry about that simstar, ignore me.

Re: IBM 5100 Time Traveler Edition

in Milliways
Soooooo...what is a Weeaboo? People with an unhealthy obsession with Japanese culture. Not your average anime fan. Uh. Pretty sure the average anime fan does have an obsession with Japanese culture. If anyone's wondering, this was referenced in Steins;Gate, a decent visual novel that turned into a …

Re: Starlancer

in Windows
1: Hex edit references to dsound.dll in MSS32.dll to esound.dll 2: rename ALchemy dsound.dll to esound.dll 3: ???? 4: PROFIT!!! Can't say anything about the quality of the EAX or A3D emulation, but I definitely managed to get surround sound.

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