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Re: Lara home-3

Sorry. Really busy at the moment, but I'll have a quick go at explaining it now. Firstly I have a collection of save games just before each sound should play, plus descriptions of what triggers it. This was put together for me by... ah, ah, forgotten the name - damn, he deserves acknowledgment for …

Re: Stuck key or key bounce effect

I'm sure I used to get this a lot back in the days of W98. It was having a joystick configured but not actually having one connected to the machine, or was it that you should configure one even if you don't have one... something like that

Re: HELP! Tomb Raider & Glidos

It may be worth changing VESASupport from Yes to No in glidos.ini Another possibility is that you have the wrong 3dfx version of tomb.exe. There are two, although Glidos should warn you that the size is wrong.

Re: Choppiness on Blood

Sorry, it'll take ages.... uh no, I've done it! :happyhappy: For a card with no palette support, OpenGLide builds an OpenGL texture for each palette. That works hopelessly for Red Baron 3D (the game for which I introduced all this stuff) because it generates loads of different palettes, but Blood …

Re: Choppiness on Blood

Its faster and looks awful without the palette tricks. You can disable palette tricks by setting IgnorePaletteChanges to 1 in OpenGLid.ini, but I don't think you will like the results.

Re: Choppiness on Blood

The CPU usage is because Glidos raises the thread priority of the game. Its all part of getting the game to at least try to run at correct speed, which is quite difficult to achieve under XP. The business about being fine if you are looking at a wall or the floor all makes sense. The palette tricks …

Re: Choppiness on Blood

Anonymous wrote: I don't think that pixel shaders help there (but maybe I'm wrong). You may well be right. It was a while ago I looked into this, and I think I can remember being worried about the interpolation thing. I remember thinking it was solvable, but might have been overoptimistic.

Re: Choppiness on Blood

Yeah dgVoodoo uses DirectX. I assume that provides some palette support. You still get all the textures in strips with dgVoodoo though, don't you? In Glidos, I collect all the timy strips that the buid engine produces and coalesce them into much bigger polygons so that I can obtain proper bilinear …

Re: Choppiness on Blood

Damn! It is something I want to sort out at some stage, but its complicated. What I think I need as a starting point is a pixel shader program that has exactly the same effect as not using a shader program. So it must perform all the functions of the stage it replaces. At least, that's what I think …

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