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Supported games

Fabio, did you ever have a list of supported games? Maybe if we published a list of what used to work then people might test some of them. And it would be good to have a list of games that we can potentially support.

Re: RB3D continued

One of the FEW things Microsloth actually got right? ........No way bubba. :D I'm bitterly disappointed. I thought you'd put it straight in the post :D You might try E-Bay.........Most of the volksherren that have them tend to keep them, but maybe someone upgraded to a 2 joystick setup. ......... …

Re: Glide source

Well, I don't remember exactly why the window creation it was needed, but I can figure it out how to do it without a window ( I did not look at the code yet ), how is it being done? Well grSstWinOpen has either a window handle or NULL passed into it. If it is NULL you call GetActive Window, to pick …

Re: Re: Re: Joysticks and RB3D glide cursors

Look at http://www.pricewatch.com under "Game Hardware" then "Sidewinder". I see one listed, but you might want to either call or email the actual shop selling them. Think it was 3DShop or something like that. Thanks. Exactly the info I asked for... but I'm in the UK, so it might be better if I can …

Re: RB3D continued

The wrapper version I originally wrote that comment about was the 9/22/02 version (0.06b12, I think?). With the 9/27/02 version I starting getting a greater amount of corruption That would have to be a bug in the wrapper. If I regenerate 0.006b12, would you mind doing tests to confirm this? THing …

Re: Joysticks and RB3D glide cursors

My older MS PP has worked with everything i've thrown at it on 98SE and seems to be in the same condition as the day I bought it. If you can find one of those at pricewatch or somewhere for around thats what i'd get. Sounds good. How do I recognise an offer as being for the older version? IMPORTANT …

Re: Vendor-specific OpenGL extensions?

Vertex snapping as far as I remember is to remove some precision and to snap vertex together, I think only a handful of games use that, but... :) Ah it is what I thought. I think you are supposed to add a very big number and then take it away again. Being floating point, low bits of the original …

Re: ok

Ok, First thing to do is to implement Clipping properly. That's one way, but it seems a pity not to let OpenGL handle it if it can so easily. The fact that RB works shows that OpenGL really doesn't mind doing the clipping. What about if we apply vertex snapping only to grDrawTriangle and not to …

Re: CVS update on sourceforge

Oh yes, I remember. Long Bow 2 doesn't work, and I thought it might be because I stripped out the code that creates a new window. But I have a copy here with Fabio's code for window creation reinstated, and I've been trying to get Hind working, but no luck. Fabio, can you remember why you needed the …

Re: RB3D and text eating FPS

The text is done with direct frame buffer access, which is impossible under OpenGL. It is slow because the wrapper is doing the impossible. Actually, for doing the impossible maybe it is quite fast really. I think the speed can be doubled fairly easily.

Re: CVS update on sourceforge

Damn Stiletto, You are always asking for difficult things... :) Paul, do you think you can do a package release with the DLL compiled with the .ini file and everything? We need to do that in some regular way, so others can test our releases... :) Yes, but probably not 'til tomorrow. I wondered …

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