VOGONS

Common searches


Search results

Display options

Re: TR1 freezes at stats screen..

Difficult to analise when I can't produce the problem here. I have heard of similar problems when people have swapped to a different version of TOMB.exe but have loaded their old savegames from before the swap. Using VDos32 might help in that it might produce an error message that tells us the cause …

Re: Blood Textures

Different games have different styles of Glide usage. I can't remember if Blood uses a similar style to TR1 or not. I'll take a look some time... not just at the moment though

Re: Glidos and 16MB graphics card

Here are two altered versions of OpenGLide. v9b10x, in effect has perspective turned off for texture mapping. That will make close textures distort, but may avoid the specific problems the Vantra is showing. v9b10y is a wild guess at what might be wrong in the Vantra drivers. Who knows. We might be …

Re: Glidos and 16MB graphics card

Yes, the log shows creation of the 24bit depth buffer failing. Here's a version that falls back to 16bit. 16bit isn't enough really. You get serrated edges between object, but its better than no depth buffer. I also have some ideas for the problems with OpenGLide which I will try out.

Page 49 of 159