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Re: Dosbox Graphics

I use three settings: First, the widescreen approach: fullresolution=1280x800, 1600x1000, 1920x1200 output=openglnb aspect=false scaler=none That will get you rows and columns of evenly sized pixels, every time. Second, the proper aspect ratio approach : fullresolution=1600x1200 output=direct3d …

Re: 320x200 to 1600x1200 rescaling

If my 1920x1200 monitor displays 320x200 graphics natively, it almost fills the screen at the 16:10. The remainder is a black border, which will change color if a game supports different border colors. Further testing shows using openglnb with aspect true gives the same result as my screenshot. Use …

Re: 320x200 to 1600x1200 rescaling

Yea, the aspect=true switch basically corrects the issue of LCDs having square pixels while CRTs did not. With a CRT you simply adjusted the picture and "blew it up"until it filled the screen. You can tell by looking at 95% of all playthroughs / let's play videos. They are all stretched …

Re: 320x200 to 1600x1200 rescaling

I tried that method, but I don't like it because the pixels are not the same size. I offer this as an alternative, using yhkwong's latest svn : [sdl] fullscreen=false fulldouble=false fullresolution=1600x1200 windowresolution=original output=direct3d autolock=true sensitivity=100 waitonerror=true …

Re: Warcraft Orcs & Humans CD version question

I dislike ressurecting old forums, but I had something interesting to add to the discussion and I did not think it warranted a new thread. I have two genuine Warcraft CDs. One I bought at Goodwill, one a friend gave to me. The friend's CD is marked MS-DOS, has a file date of 5/2/1995, a game version …

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