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Re: pong60 - AY-3-8500 simulator

Interestingly this has been documented at dosbox.com since 2013. http://www.dosbox.com/comp_list.php?showID=4022&letter=P I've talked to the Pong-Story guy before, I can easily ask if he got a cease&desist from Atari lawyers. It's pretty unlikely Sam Greenaum cares, he probably wanted it to spread. …

Re: Re:

in Milliways
Dateline 2009: That's very interesting in light of the fact that Strom Thurmond died in 2003. You guys are silly. Nicht Sehr Gut hasn't posted here in a decade. When he made that post making a joke news story from 2009, Strom Thurmond was still alive and serving in Congress. Did you even read the …

Re: DirectDraw Wrapper

Myloch wrote: aqrit wrote: DxWnd now features compatibility stuff, I believe it has eclipsed my ddwrapper project. Believe me, I fixed at least 1 game not working on win7 x64 thanks to your fantastic dll, that latest dxwnd is not even able to run (crash to desktop) Maybe you should say what that …

Re: x86 MUL and IMUL flags affected?

peterferrie wrote: I was working on a research project over a decade ago (intended to be a conference talk that wasn't accepted), which led to questions which required a pact with the devil (NDA) for the answers. Peter Ferrie, one of my favorite Internet people 😁

Re: Strange question regarding resource intensive games.

in DOS
RaVeN-05 wrote: after applying latest patch for game and patch for fixing runtime error 200 take here you need translater from russian We have our own thread about Runtime Error 200 and the tools needed to fix it: Fix "Error 200" (Divide by zero) - by Snover and Stiletto (updated!) Plus a few …

Re: dgVoodoo 2 for DirectX 11

On a side note, I'm not terribly familiar with Glide, or what it entails in its entirety. My only experience with the name is dealing with Glide 'Wrappers', to emulate older GPU features that don't exist in newer hardware. Ah. Think of it as "Direct3D or OpenGL, but only compatible with one family …

Re: Terminator Future Shock. Issues.

Count Knobula wrote: Hope I don't get in trouble for resurrecting such an old thread. I'm back to trying to get this game working well with Skynet. Speaking for moderators.... I'm okay with a ten-year bump when it's from the original poster returning back to report that he's solved the problem. 🤣

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