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Re: little big adventure 2

NO! Get the unofficial LBA2patch: What causes the display problem and how is it fixed? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LBA2 doesn't query display driver for pitch value (the difference between addresses of the first pixels of two consecutive lines of image) at the right time. It …

Re: beneath a steel sky and touche

That's just sooo odd. Have you tried the NTVDM EXEs that are in Deep Thought? Not needed. Buchwakko's using Windows XP SP1, and the Windows XP patch you are referring to was in SP1. For the record, the Windows 2000 version of that patch is currently available for Windows 2000 SP4 private …

Re: Irc

in Milliways
Snover wrote: EFNet? You've gotta be kidding me. Watch it, man... #retrogamers, #psemu, and (formerly) #mamedev are all on EFNet. *tbbbth*

Re: Dark Forces?

Stiletto wrote: There's a well-known condition that causes you to remember games as BETTER than they actually were (if you liked them). It seems I suffer from this. 😀 It turns out this has a name: Happy Sappy Delusion Syndrome http://www.classicgaming.com/mailbag/mail035.shtml 😁

Re: Misc. stuff

in Milliways
Here's an unofficial patch that fixes some of the crashes: http://pub57.ezboard.com/froyalquestforumsfrm … picID=121.topic (Thanks Roushi)

Re: Screamer 1 (aka >>Bleifuss<< in Germany)

Thanks a lot to both you and SaPu :). Following Vlad R's instructions, the game now detects the CD, however CD music is messed up severely, ie there is lots of skipping and eventually it cuts out completely. That's bad, but I don't think it's caused by SAPUCDEX. Try running this on a faster …

Re: redneck rampage with winxp..NOT with a dual boot

in DOS
About the low refreshe rate.... Could try contacting Nvidia by going throug 3dgpu.com/nvnews.net. They seem to have alot of contact with Nvidia. Also could contact GT Interactive/Monolith...dunno the best way to contact them tho. Anyone know someone on the "inside"? Ken's decided (or at least told …

Re: Pod...

Glidos wrote: Oops! Misunderstood: so this is DirectX, not Glide. Ah, and pod is Windows based, so we wouldn't be needing Glidos anyway. You're right, this should be in the OpenGlide forum. Of course, when I posted the original message, I can't remember it existing. 😉 Moving now.

Re: Using 3DFX mode on Incubation

Hi guys, I'm wondering if you could give me a little info about using a 3DFX card with Incubation by Blue Byte. When my Voodoo 3 still worked Incubation gave an error when trying to use the 3DFX mode something like "3D card not found. Restart using DirectX5". I tried using OpenGLide as well but …

Re: Pod...

RB3D did that greenish-flashing-screen thing at one stage. I think it was something to do with vertex snapping. Effectively a texture was being stretched so that every part of the screen was being mapped to a single texel in one corner of the texture. The texel was green. Getting game sounds, and …

Re: Win98? PLEASE?????!

Just what I wanted to say ;) !! So who's in charge of the port now? I heard someone is working on it. There's a guy named Chris who's been working on it - although we haven't heard from him in a few weeks. Some changes have been made in the VDMSound CVS on SourceForge, but they're not final/ …

Re: Slow midi

Harekiet wrote: Did some disassembling of ntvdm.exe, dunno if you can read any of it's local tables from within an vdd. But there's a table in there for the 3 PIT Timers each 0x74 bytes, and on location 0x28 in that table is the dword counter value. I'm still curious if this is useful. Probably not …

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