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Re: a small Redneck Rampage annoyance

Redneck Rampage tries to open and play a couple of non-existent animation files (IN_03.ANM and IN_04.ANM) at exit. The animations will be played if they exist, but whether they exist or not the game will pause for a keypress after each. If the two pauses for a keypress don't happen on real systems …

Re: Best solution for running this Win9x game?

in Windows
When you get page faults with DPMI clients that you suspect were designed to run under Win9x, the problem is often fixed by disabling the DPMI 1.0 extensions because Win9x didn't have them. Run CWSDPMI.EXE (r5 or later) with a -x parameter to make it resident with the extensions disabled.

Re: IPF support

DOSBox has loose out-of-bounds checking on INT 13h function 2 (read) and 4 (verify), so a game that uses a success result from those functions to test for the existence of unusual sectors might be satisfied. However, not all games are so simplistic with their disk checks.

Re: Exile 2: Crystal Souls Mouse Problems

I've noticed that the game tends to use custom pointers, so could be a video driver issue. Does the pointer also disappear when you're moving it only within the game's title bar and pull-down menu area, where a normal pointer is used? I use the S3 Trio64/32 1.70.04 drivers, which you can find with a …

Re: Exile 2: Crystal Souls Mouse Problems

I'm not seeing the problem you describe. The mouse pointer is a bit jumpy when SB audio plays, so maybe you're seeing an exaggerated version of that. Perhaps fixed or limited cycles will help in your case. Which version of DOSBox are you using, and on what kind of system are you running it? The …

Re: Soundblaster on DOS 6.22 needs EMS ... ?

Does the game's SB sound work in DOSBox without booting DOS? If so, then your setup in real DOS is suspect. Does MEM.EXE report available EMS memory? Are you setting the BLASTER environment variable? If you post the CONFIG.SYS and AUTOEXEC.BAT you're using, it might be easier to spot if something is …

Re: LOADFIX Explaination

Loadfix allocates a memory block of the specified size (in kB, default is 64 kB) in lower memory, making that memory unavailable to programs, and also making subsequently executed programs load at a higher memory segment. It's sometimes necessary for programs that are buggy with regard to how they …

Re: critical path game in windows 3.1

Something I forgot to mention in my previous comment: you may need to use an SVN build of DOSBox for this game. This is because the disc I'm working with has Macintosh resource fork data for the movie files, and SVN has a fix so those associated files are ignored, as they should be. The likely …

Re: critical path game in windows 3.1

Older versions of Quicktime are often problematic in DOSBox. The usual solution is to replace the old version of Quicktime with version 2.1.2 which is known to work well in DOSBox. However, you have to wrestle with certain games, and such is the case with Critical Path. Here are the steps I went …

Re: 9: The Last Resort

Well, I can only tell you with certainty that the English (UK) version works fine in DOSBox under Windows 3.11 with the game's 16-bit install and QT 2.1.2. You can probably get many games intended for Windows 95 to limp along to varying degrees with Win32s, but they'll never truly work there.

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