VOGONS

Common searches


Search results

Display options

Re: Terminator (1990) install help

It works here with default settings in 0.74. You may or may not need cputype=386_prefetch depending on version of the game, but it should be safe to use even if not necessary. I think your problem is likely how you are installing and running the game. Put the install files for the game into a folder …

Re: DOSShark for DOSbox 0.74

If you get a message in the status window about an exit due to DMA wrapping, that is specific to 0.74. If DMA wrapping is the problem you run into, at what point in the game does it happen? You might be able to work around the problem with loadfix (experiment with various allocation sizes), but 0.73 …

Re: Issues with typing in Shadowgate

Are you using the machine=cga setting? It might seem unrelated to the keyboard, but there are some differences with standard vs. enhanced key handling. Typing in the game is working for me with machine=cga. Note that the keyboard issue applies to some other Icom games as well.

Re: Dosbox + Teledisk

Disk-based copy protection gave way to document-based over time. I think that the majority of disk-based copy-protected games would at least run (if slowly in some cases) on a 8086/8088 system, but I would hesitate to say "all" of them. For example, if MobyGames is to be believed, Yo! Joe! Beat the …

Re: Monchr game

Well, you can try using "TURBOKEY Z4" to slow down key repeating to a crawl... The game could have been programmed to process keys as soon as they are pressed, yet still have the enemy movement on a selectable delay; but that's not how it is, key processing is also delayed. If you run the game with …

Re: [DOSBox 0.74] - how use combination keys?

I know the TC++ IDE has many key combos based on Ctrl+key and Alt+key; but I don't know of any Ctrl+Alt+key combos, and there's none mentioned in the help. Please describe a specific key combo that doesn't work and which part of the IDE it's used in. Note that some key combos used in the TC++ IDE …

Re: Monchr game

There's no "issue" here that I see, the game is working as designed, even if you don't like the design. When you use the delay to slow down the enemies to a speed that you consider "playable", you also reduce the response to your keystrokes because the game is not processing them while in its delay …

Re: Monchr game

The keyboard buffer backs up when you have too much delay for the amount of cycles. For more authentic timing, how the game ran on machines in 2000, you should be increasing cycles, like 10000 to 15000 or even higher, and chose a delay value that works well for that.

Page 88 of 186