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Re: looking for old ega DOS PC GAME

the title was ONE WORD i always thought the title was OTOPOS but i checked it and thats a different game .... (maybe similar ) scifi game setting 1st person : you navigate through a spaceship with narrow corridors and crude early drawn graphics which imitate a 3d 1st person perspective you could …

Re: Tony & Friends in Kellogg's Land

Seems to work fine in DOSBox with default settings except: machine=vgaonly, core=normal, cycles=10000. The vgaonly machine type is needed for water to look as it should, and the core and cycles are needed for the sound to work. Of course you should also run the game's setup and enable SB sound with …

Re: PCEM Hercules

Some background on the "blend" option finding its way into 86box: https://github.com/86Box/86Box/issues/260 https://www.vogons.org/viewtopic.php?f=31&t=25987 The idea was to simulate behavior of CRT scan lines showing some appearance of intensity when horizontally adjacent pixels "bleed" into one …

Re: Command line length bug

Longer command lines are accepted by the internal shell, which can handle them -- and this is very useful for multi-image mount commands that can be long indeed. However, the command tail that is copied into the PSP is predictably clipped to what can fit when executing DOS programs.

Re: com file loading higher than expected

If the COM file is assembled and linked correctly then the first three bytes in it should be the near jump to the CLEAR_SCREEN procedure. However, the 200h entry point you mention suggests you have made something other than a COM format program file, because DOS (and DOSBox's internal emulation of …

Re: Block-o-Mania VGA crashes on level 6

The VGA version, BLOCK.EXE, uses some PIC resource files that the other versions do not use. The QUESMARK.PIC and REDHERE.PIC files may be corrupt, as they lack header data that the other PIC files have. Copying PCURSE.PIC to QUESMARK.PIC prevents the abend on level 6 -- I'm sure the graphics are …

Re: DOSBox debugger

"Program Files" is likely the problem, as you'd tend to run into UAC. You could try making a shortcut that puts the current directory somewhere not restrictive; or just put the vanilla debugger executable where you're putting the fork executable. The SaveMemory() code in DOSBox-X appears no …

Re: DOSBox debugger

In the debugger, the MEMDUMP command creates a text file named MEMDUMP.TXT, the MEMDUMPBIN command creates a binary file named MEMDUMP.BIN. The files are created in the current directory, sometimes referred to as the working directory, which is not necessarily the same as a mounted directory …

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