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Re: Facemaker - Reboot Requested

It tries to read a sector on the A: drive and reboots the system if the read fails. Mounting a floppy image on A: seems to make the game happy, it runs; but it's possible that the sector contents are somehow important. It may be using the sector for saving and restoring game data, so if you're going …

Re: Eye of the Storm - Screen Jumping

The main game executable (EOS1.EXE) needs the full 128 kB of upper memory linked into the DOS memory chain in order to use SVGA resolution, so you have to disable EMS (i.e. xms=true, ems=false, umb=true). The intro executable (ESD1.EXE) is a smaller program and doesn't need upper memory for the …

Re: Eye of the Storm - Screen Jumping

The CD version is basically the same as the floppy version, and the sound works just as well for me with it. I don't know why it would work for me and not for you; possibly some oversight or misunderstanding. Another thing you can do is use a debug build of DOSBox to see if the game is opening the …

Re: Eye of the Storm - Screen Jumping

It should be "set sound=c:\eyestorm", not "sound set=c:\eyestorm"; and make sure the DRV folder containing the driver is under the EYESTORM folder. The CT-VOICE.DRV sound drivers are specific to a particular model of SB and won't work with others (based on DSP version), so you have to set the sbtype …

Re: Eye of the Storm - Screen Jumping

Works fine with machine=vgaonly, using 320x200x256 graphics by default. If you in fact used "vga_only" as the machine type it would be unrecognized and fall back to the default of "svga_s3", explaining why it made no difference for you. Seems to work in 640x400x256 with machine=svga_paradise; the …

Re: Ancient DOS Games Webshow

With the graphics, the gameplay, and Bobby Prince's music, you really do get a sense of how Wolfenstein 3D evolved out of Catacomb 3D. BTW, the earlier 1991 release of Catacomb 3D was called "A New Dimension", not "The Descent". Also, you were Petton Everhail the wizard from the 2D Catacomb game, …

Re: Mouse movement odd

Did you try reducing sensitivity? Increasing seems the obvious thing to try, but for a "sticky" pointer problem... Another thing you can try is the SDL_VIDEODRIVER=WINDIB environment variable setting.

Re: CyberStrike - MPS Install Utility

I wonder what kind of searches you tried that failed to turn this up... http://www.vogons.org/viewtopic.php?t=24859 As for CyberStrike, it's mostly useless without the long-dead GEnie service. There is a modern remake , so not much interest in emulating the server side like was done for the Sierra …

Re: Mechwarrior (1989) & MT-32

Even if you work around the IRQ hang issue with intelligent mode, the game then promptly commands the MPU401 to go into UART mode, so there is really no "benefit" of intelligent mode to be had in this case. Anyway, you won't get support here for a game you've admitted to obtaining illegally, so ask …

Re: Lemmings 3D - CD with CD music

in DOS
and you didn't mention either specifically you had set up a special gus folder, you said you were using the default dosbox settings, those were your words Firstly, I didn't set it up specifically for this game, it was there from before; and it didn't occur to me to mention that I had installed the …

Re: Lemmings 3D - CD with CD music

in DOS
You didn't mention it specifically, so just trying the most obvious things first. ;) It seems the game's GUS driver wants the ULTRASND directory set up with the ULTRASND.INI file and instrument patches. I already have that directory set up, but I'm guessing you don't. There's a guide on installing …

Re: Lemmings 3D - CD with CD music

in DOS
Make sure you set gus=true in the DOSBox config, because the default setting of false is the most obvious thing that would keep GUS digital audio from working.

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