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Re: Lemmings 3D - CD with CD music

in DOS
It seems the game only plays CD audio in some places, such as during the various levels, but not at the main menu (for example). So, I guess you'd probably want some kind of soundcard or synth music in addition to CD audio. The combination of GUS+GM+CDDA works fine here in DOSBox 0.74; I'm using …

Re: Sierra/Dynamix sound driver hacking

in DOS
Does your MTBLAST for QFG2 do something more than the others in this thread? Seems to be more-or-less the same thing with SOUND.XXX files. Granted that the separate SOUND.XXX is easier, but collector seemed to like more the idea of no extra resource files. For my own ears, I prefer some of the other …

Re: Reach for the Stars

Using DOSBox 0.74 with default settings, changing the save directory with SETUP.EXE works for me. Run the setup program, highlight the save directory, type the new save directory, press ESC, highlight the "save and quit" option and press enter. After running the setup, do a DIR command in the game …

Re: Sierra/Dynamix sound driver hacking

in DOS
I don't keep track of older, possibly error-prone, versions of my stuff Do you have newer, possibly less error-prone, versions of the drivers available? :) If the goal is to get both MT-32 music and Sound Blaster PCM, but the latter only for those sound effects that are not just recorded from the …

Re: Betrayal at Krondor - This program requires microsoft windows?

in DOS
Sierra targeted 8088/8086 for SCI0 games, so you wouldn't see a driver they made using the FS register. The NRS drivers seem to work well enough on SQ3, but have glitches on KQ1 SCI, such as the first time you open the door of the witch's house there is a couple of seconds of ear-grinding noise at …

Re: Betrayal at Krondor - This program requires microsoft windows?

in DOS
The SNDBLAST.DRV and MTBLAST.DRV included with your installers for SQ3 are interesting. It seems unlikely that Sierra would offer drivers using an extra segment register only available on 386 and later, so maybe a fan-made creation? The drivers work in KQ1 SCI, but crash in QFG2 because of …

Re: Betrayal at Krondor - This program requires microsoft windows?

in DOS
The Sierra MTBLAST.DRV was an after market driver file that did not require modification of the SOUND resources. In which games was only the driver added later? It may be instructive to learn if something different is happening in the case of those particular games. Perhaps the interpreter already …

Re: Betrayal at Krondor - This program requires microsoft windows?

in DOS
MT-32 music with SB sfx seems to be working in QFG2 version 1.102 with the attached patch. I'll let those more familiar with the game than myself decide if it's fully working or not. Extract the archive into the game directory and make sure soundDrv=MTBLAST.DRV is in the RESOURCE.CFG file. If you …

Re: Betrayal at Krondor - This program requires microsoft windows?

in DOS
Are you using DOSBox where you can control the cycles? Low enough cycles should render system speed issues moot. I hear MT-32 music or SB sfx when the device ID of the driver is changed to 0x0c or 0x00, respectively. Have you changed the device ID in the driver? As I mentioned previously, none of …

Re: Betrayal at Krondor - This program requires microsoft windows?

in DOS
I didn't merge drivers together, I modified the MTBLAST.DRV from SQ4 to use some slightly reordered logic I learned about from analysis of MT32.DRV between SQ4 and QFG2. I changed the 3rd byte of your sound.754 resource from 0x06 to 0x0c, and changed the SQ4 driver to device ID 0x0c, then music …

Re: Betrayal at Krondor - This program requires microsoft windows?

in DOS
Here's the modified MTBLAST.DRV from SQ4. Testing with QFG2 version 1.102 it doesn't lock up or crash, but as described in my previous comment, it won't produce any sound unless you modify the CH register value in the "identify" subroutine at the end of the file from 0x06 to 0x0c or 0x00. Might work …

Re: Betrayal at Krondor - This program requires microsoft windows?

in DOS
I noticed that MT32.DRV in QFG2 and SQ4 are very similar, so after finding the important differences I was able to modify the SQ4 driver to work in QFG2. This told me what changes need to be made in the MTBLAST.DRV from SQ4 to make it work in QFG2. The init subroutine of the SCI sound drivers return …

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