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Re: terminator future shock crashing

If you didn't change anything, then you're using defaults. Generally you should use the default of memsize=16. If you feel like experimenting you can try more: 24, or 32. BTW, the directory cache problem I mentioned before, that was with SkyNET, not Future Shock; got them mixed up.

Re: terminator future shock crashing

There was a directory cache problem with TFS when transitioning between certain levels and loading saved games that is fixed in current source. However, the problem caused DOSBox to crash, not the game itself, so might not be the issue here. Are any non-default settings being used in DOSBox? In …

Re: Black Knight - Marine Strike Fighter

The installer on the CD has a bug with hard drives that have a 32K or larger cluster size, causing it to think the drive has negative free space. It is a fault of the installer, although DOSBox could prevent the problem by reporting a smaller cluster size for folder mount drives. Note that the …

Re: A small wish ...

While I do understand why someone would want to override DOSBox's choice of aspect ratio (accurate or not), the approach has a potential drawback in that some games use more than one video mode. You can always compile your own build of DOSBox, and aspect ratio modifications are very easy even if you …

Re: VSA256BC.LIB

If I'm reading PutPixel() correctly, only the M_LIN8 (256 color) type is supported among VESA modes, and I can confirm that changing the attributes on that type to 0x1f does make the application happy.

Re: VSA256BC.LIB

Yes, the application appears to only have a problem because the attribute bit for "BIOS output" is missing. I wasn't sure if the text functions are supported in VESA modes, but apparently they are. The various mode types in VESA_GetSVGAModeInformation() have "modeAttributes = 0x1b;" so would it be …

Re: VSA256BC.LIB

I tried using SDD 5.3a for DOS, but then the program aborts with a divide overflow error for some reason. I don't really know what I'm doing with the program, it's rather cryptic, but I got it to "run" some data and it produces a complicated screen in mode 103 that has text amongst the graphics. Do …

Re: VSA256BC.LIB

The error message is displayed when INT 10/4F01 is called to get information about VESA mode 0x103 (800x600x256) and bit 2 ("BIOS output supported" according to RBIL) of the mode attributes is not set. I tried setting the bit in the attribute and the program went on to display this: http://img37. …

Re: Settlers 2: tandy 3-voice not working

That TSR program is a hack for Thexder only, it won't do anything for other games. If you're comfortable with using a hex editor type of program you can do this: in TANDY.MDI at offset 0A17 change F2 AE to EB 16. With the hacked driver, machine=svga_s3 and tandy=on, you'll be able to experience …

Re: Settlers 2: tandy 3-voice not working

"true" is not a valid value for the tandy= setting, and will result in the default of tandy=auto being used, which means the Tandy sound support will not be enabled for machine=svga_s3, so use tandy=on. The Tandy music driver in Settlers 2 (TANDY.MDI) will only initialize if the string "Tandy" is …

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