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Re: The 7th Guest

Even with my example it will ask for disc 1 to be inserted, because disc 2 is still selected after installing. But by pressing Ctrl-F4 and clicking the mouse, the game starts. Here are my CUE sheets to compare against yours to see if anything looks different. Disc 1 has some unusual looking indexes …

Re: The 7th Guest

Ctrl-F4 only swaps discs when they're mounted on the same drive; and I think at least part of your problem is that you're mounting the discs on separate drive letters. Just list both images in one mount command, like in my example. I can't say for certain that using more than one drive letter won't …

Re: The 7th Guest

It's hard for me to imagine a floppy disk version of The 7th Guest. A big part of its appeal was the multimedia features that CD-ROM drives were just starting to make possible (at the time). I'll list out the commands I use to install and running the game for those that are struggling. The path and …

Re: Goblins 3 sound lag problem

I tried deleting the config file and redoing the configuration with both cards active, and it didn't misconfigure the IRQ or DMA, so I'm not sure about the conclusion that multiple cards was the problem. However, I think I can safely say the setup program is using the BLASTER environment variable …

Re: Goblins 3 sound lag problem

I have the floppy version of Goblin's Quest 3 and I don't encounter any delay in the sound effects. It is version 1.00 (c)SIERRA 1994, according to the version menu choice under the floppy disk icon. Using normal core at various cycles, I don't get any unusual sound operation unless I push the …

Re: The Web Pro Pinball

I have made another version of my patch program that is a bit more refined and friendly. It handles the lack of a parameter more gracefully, and also checks for MSCDEX being installed before it will go resident. MSCDEX is installed in DOSBox when you mount the first CD drive. If you're using the …

Re: Aspect correction in DOSBox

The aspect correction changes in 0.72 are great, but I noticed those changes don't seem to be affecting VESA modes less than 640x480. You get the 1.169265 pixel aspect ratio as before instead of the 1.2 ratio that non-VESA modes now get. These log entries are from Duke Nukem 3D; Shadow Warrior …

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