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Re: EGA Doom

in Milliways
Jorpho wrote: VileRancour wrote: too bad I never got too much work done on my ANSI DOOM idea... You mean like text-mode Quake? Nah none of that aalib stuff (or even "real" ANSI)... just a graphics replacement WAD, with all the sprites / textures / etc done in TheDraw using the 8x16 VGA text-mode …

Re: EGA Doom

in Milliways
F2bnp wrote: You know, what always bugged me is why Wolfenstein 3D wasn't released with an EGA option. EGA was the plan, but it was actually Apogee who convinced them to switch to VGA... hard as it is to believe 😁

Re: EGA Doom

in Milliways
So this is just a WAD with new graphics? Doesn't actually reduce the memory or processor requirements? I was tempted to try thison my 286 but it looks like it still won't work yep, just a WAD with modified palettes. I think I actually tried to do something like that back in the '90s but dropped it …

Re: Runtime error! help...

DOSBox targets games, and doesn't provide full emulation of all DOS functions (such as file handling). You best bet is to use a general purpose virtual machine to run non-game related apps. Or you can install that "Windows XP Mode" virtualizer which is available for Windows 7, it has NTVDM so you'll …

Re: 286 Build

2. That Award CMOS setup screen is definitely using a VGA textmode on your EGA card and monitor (I could recognize that 9x16-character ROM font with my eyes shut) Cool Then again, many non-IBM EGA cards were starting to include very partial support for limited VGA features, following the PS/2's …

Re: 286 Build

Impressive stuff! I'm amazed that: 1. Intel still has drivers for that RAM card on their site 2. That Award CMOS setup screen is definitely using a VGA textmode on your EGA card and monitor (I could recognize that 9x16-character ROM font with my eyes shut) :cool: Then again, many non-IBM EGA cards …

Re: Question about aspect correction

Cool, glad you've found the optimum. Here's why a "normal4x" would improve things even further. I took the original image you used, but multiplied it x4 first, and only then applied a bilinear filter manually to do the aspect correction. The result is in the middle: http://i.imgur.com/cqMLl.png Of …

Re: Question about aspect correction

(these are only scaled to 640x480 (aspect-corrected)). Oh, that would explain the more visible blur compared to 1280x960 scaling. The latter would give a better result, since there's more room for sharp, integer pixel multiplication before the aspect correction's blending kicks in. As you said …

Re: Question about aspect correction

Well... here's an example of what I get from a 320x200 game, running on native 1280x1024 resolution w/ ddraw, normal3x, and aspect=true. (Just cropped a small section, because posting the entire shot would be a screen-stretching annoyance): http://i.imgur.com/BFSmn.png Are your results similar to …

Re: Question about aspect correction

Yep, you nailed it. I'm stuck with 1280x1024 though, so openglnb gives me a nice, crisp, non-blended display of total crap. :happyhappy: Scaling ddraw with normal3x looks much, much better. However, if your game is 350 pixels tall (EGA) or 480 (VGA), then even 1200 native pixels wouldn't help. …

Re: Question about aspect correction

I'm not sure I understand why you insist on using a desktop resolution of 1280x960, when the desired result is already achieved with 1280x1024 and aspect=true. That could only make your LCD's internal scaling / image adjustment / video drivers get in the way, which I suspect is the reason for the …

Re: DosBox on a widescreen monitor

Duke_Of_Zork wrote: I guess there's no easy way to toggle between them, short of re-editing the config file? DOSBox's "-conf" parameter (see readme) lets you specify which config file you want to load. So a few batch files can definitely make your life easier.... or just use a frontend.

Re: Spam, spam, spam

in Milliways
In other news, user coachoutlet sets a VOGONS first by trying to spam with his custom title (as well as his sig), and fails spectacularly: Post 238506

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