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Re: Cool Feature Idea for the (distant) Future

List of recommended LAME compiles List of recommended LAME settings ... I'm trying to find good, solid reasons now. Hmm, a poll on whether --r3mix should be dropped. Two completely different VBR tuning models. One still progressing, the other rather dead. Roel Van den Berge has not been heard of on …

Re: Cool Feature Idea for the (distant) Future

LAME.exe --r3mix r3mix.net is dead, and I know several who think --r3mix should join it. For some reason, I care enough to point out that they recommend --alt-preset standard. I don't really care much about MP3 anyway, as my current lossy format of the hour is MusePack. I might start caring more if …

Re: Weekly update

It's not so much SMP aware as multi-threaded. A single threaded processing loop cannot benefit from SMP or SMP-like features such as HT. EDIT: Now, it would mean better multitasking... ie. the driver executes on one processor while the game and/or emulator execute on the other. That should not …

Re: Cool Feature Idea for the (distant) Future

Downloading full CD images with raw audio tracks. ...Okay, so I've only been doing this for the last 3-5 years. Before that, I lacked an internet connection, and I was downloading files to floppies at my school each week. Before that, at Kinko's at $6/hour. ISO+MP3 is just a minor peeve I guess. I …

Re: 2003-8-12 Release

psz wrote: RailRoad Tycoon would be a better choice (just an example) as it supported MT32 or AdLib. Just like Flashback, only used a separate device for digital sound effects.

Re: Rayman 1

in DOS
I'd have to say I was a bit disappointed with my PC version as well. It was marketed as requiring Windows 95, but of course its still a DOS version. The game is only speed regulated if you turn on vsync. Otherwise, it runs out of control. I wondered why I was having trouble getting past more than …

Re: Rayman 1

in DOS
As an alternative to trying to get the PC version to work, you could try to acquire the Playstation version and emulate it. Possibly better graphics, and the music handled a little differently. (Lots of short looped tracks, rather than one track per theme area, ie. the one track for all of Band Land …

Re: It Might Be NES v1.3

SuperFX has nothing to do with the DSP* series, nor does it have anything to do with the SA-1. SuperFX came in two variations, 10MHz and 21MHz. SuperFX games include: Doom, Star Fox, Stunt Race FX, Yoshi's Island SA-1 games include: Kirby's Super Star, Kirby's Dream Land 3, Super Mario RPG All of …

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