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Re: Voodoo 2 DOS Glide compability matrix

Looks like Dreams to Reality is the exception too. I actually found a post of a user claiming it ran on his Voodoo5 (with only one chip activated). Will be interesting to test. I actually found a post of a user claiming it ran on his Voodoo3 ;) http://www.vogons.org/viewtopic.php?t=29255&highlight= …

Re: Fastest CPU for DOSBox

DOSBox 0.74 spawns 18 (!) threads in total on my machine. what are they? you need to get 10 core xeon :) i guess it can even do 20 threads so that covers even OS running and AV software ;) BTW i wonder how much have you got here http://www.vogons.org/viewtopic.php?t=33331&postdays=0&postorder=asc& …

Re: SB 2.0 CT1350 CMS chips dumped

in Milliways
be a school/uni teacher or just leave your job and get a new one after 2 months or start your own business and make vacations whenever you want 😀 you can also leave your job and start a new one whenever you want too 😉

Re: Do I really need an XP rig?

in Milliways
However, so long as I don't set those things in DOSBox, OpenGL works perfectly fine with it. Granted, some games typically run better with vgaonly than with other machine types, Ken's Labyrinth being one of them, so getting those games working their best on my Win8 system is troublesome. you can …

Re: Raptor

in Windows
works for me now in vista 32bit and 7 64bit still same problem in xp but i also have sound distorted in xp in other games from this company so i guess even if it worked i would still need to play in vista/7. I guess something may be broken in my xp, it needs reinstall anyway.

Re: directx / opengl / whatever wrappers and 3d vision

in Milliways
There's also another problem. Let's say we'll use DX12 as a target API, but will DX1-7 games be still compatible after that period of time with Windows 10? Well he already answered his question himself ;) You're missing a simple fact that wrapper is not an emulator. Who needs a wrapper that wraps …

Re: Raptor

in Windows
On winvista32bit and 7-64bit it crashes immediately (my guess would be it doesn't work here at all) But on winxp I even have a loading screen for 5 seconds and its memory usage goes up to 150MB when it crushes with: windowtitle- Raptor message- "Unexpected error occured when running the game." …

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