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Re: Glide patch

I have noticed that when I have dosbox in a window before openglide starts working i will be able to minimize or alt-tab fullscreen - and that's all i wanted 😀

Re: Multiple SVGA Chipset patch

I have noticed that Dawn Patrol and Navy Strike work with machine=svga_s3 when you cofigure the game to use "mach32" or "advanced" or "manually configure the high speed VESA driver" So machine=et4000 is not needed for these games. Are there any other games that require machine=et4000/3000?

Re: Sound effects in Colonization

I think I was just testing whether these games work, but wasn't testing with a sound card. Dragon Sphere (floppy version) has digitized sound effects when you jump down the well. I have managed to make my AST Rampage card configured to provide expanded memory working in a 386 and also 486 computer …

Re: Gamecube ISOs?

in Milliways
you will also need a vga cable for your gamecube to be able to connect it to your monitor with nice quality. ntsc progressive mode games will have better quality than pal games on monitor too.

Re: a classics graphics inspired wallpaper

in Milliways
black wallpaler (i thought it will save my lcd screen more) made one of my subpixels stuck. (i had to unstuck it) and it always come back stuck if i tried to use black wallpaper. Right now I haven't used black wallpaper for a few years and had no problems with that stuck subpixel at all. So use at …

Re: Overscan border patch

I was afraid of something like that. It means that the game sets non-zero border color but it still black and carries no useful load. Two possible solutions: detect complete (or nearly complete) black and ignore it as well OR set no border as DOSBox default because it is only needed by a handful of …

Re: DOSBox bugs

h-a-l-9000 wrote: Patch for text mode memory wrapping, also partially fixes the game 'ICON' with machine=CGA. Also partially fixes The Seven Spirits of Ra with machine=CGA

Re: General Midi in Xcom games.

XCom is one of the few games I play with DOSBox, and I've never had a problem using GM music with the default memsize. The GM music was added in the patch to version 1.4 (which was really just copying some new files from a .zip). I have the US version (aka UFO Defense), but maybe the memsize thing …

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