VOGONS

Common searches


Search results

Display options

Re: Rgb2x Algorithm Details?

Actually after rethinking my both suggestions were worse. But this one is better: WRG RBW WGB with Harekiet's version if you make a green line like this / green pixels will have a gap of two subpixels width. While such a green line \ has no gap at all. You can also see it with letters for example: …

Re: Rgb2x Algorithm Details?

I think RGB3x should be this way: GWB RBW WRG Cause right now green pixeles are next to each other actually making one 2x larger pixel. Or even: GRB RBG BRG as in 3x all pixels can be used unlike in 2x where there is one pixel that cannot be neither R nor G nor B (unless you would like to reduce its …

Re: DOSBox performance on Mac OS X

I mean it should stay cool with cycles=3000 (i guess he is using 3000 not some huge amount that would explain warming) as for 2x cycles he will have to check it - simply thought 6000 cycles could use 60% and 10000 100% or still use 30% cause it was caused not by amount of cycles but by something …

Re: Config Questions.

IG-88: set scaler=none aspect=true fullscreen=your max resolution example: fullscreen=1600x1200 on both computers: yours and your wife and compare it now (also tell us both resolutions you used on both computers)

Re: DOSBOX output method & scalers

So...should SVGA_S3 with scaler=normal3x LESS COU INTENSIVE than VGAONLY with scaler=none ? Aren't software filters like normal3x CPU-intensive? It's my last question. Thanks guys! 1. SVGA_S3 with scaler=normal2x is faster than vgaonly 2. normal3x (and also aspect=true) are software upscaled with …

Page 218 of 263