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Re: DOSBox ECE (for Windows & Linux)

… sorry if my english isn't perfect. I'm trying to compile DosBox ECE r4426 with MSYS2 64bit because i'd like to include … [3]: *** [Makefile:367: midi.o] Error 1 make[3]: Leaving directory '/home/Chuck/dosbox/src/gui' make[2]: *** [Makefile:450: all-recursive] Error 1 make[2]: Leaving directory '/home …

Re: DOSBox ECE (for Windows & Linux)

It uses bootstrap. So run "./bootstrap" and it will generate a configure file to use. Ahh, thanks for that. It will now configure properly, but running make results in yet another error now: /Applications/Xcode.app/Contents/Developer/usr/bin/make all-recursive Making all in platform Making all in …

Re: DOSBox ECE (for Windows & Linux)

So far, I am stalled on trying to work out how to install openglide when there is no autogen or configure. It just contains a make.am and configure.ac, and I am still investigating how to handle that on a Mac. The platform sub-folder only contains Windows and Linux folders, as well as "dosbox" and …

Re: DOSBox ECE (for Windows & Linux)

… ? Can you build vanilla DOSBox SVN instead of jumping right at the DOSBox ECE? There is an adaptation … as patch and I am not sure if DOSBox ECE already incorporated it. The build error that … . I have successfully used SDL1.2.x (Mercurial) to compile SVN, tested as of yesterday with release 4420. Yes …

Re: DOSBox ECE (for Windows & Linux)

I guess just placing those files in the include folder is not the way to do it.. Definitely not, openglide is a library like libsdl, libpng. It needs to be compiled and installed into a prefix (could use one just for openglide but then you need to point the Cflags and LDflags additionally to that …

Re: DOSBox ECE (for Windows & Linux)

Thanks, I will try to figure out if this openglide repistory will compile for macOS. No sign of how to generate a make file or autogen etc, but I will investigate. I also realized that 'glide' in Homebrew has absolutely nothing to do with the glide API for 3D acceleration so that is a dead end. I …

Re: DOSBox ECE (for Windows & Linux)

It seems that there are multiple new projects that have adopted the "glide" name and these are unrelated to the 3dfx api...rather unfortunate.. Maybe your "brew install glide" gave you one of these. There's at least something Go-related by that name. OpenGlide is the one we use on Linux, but I don't …

Re: DOSBox ECE (for Windows & Linux)

.. and I had success with the following terminal command: CXXFLAGS="-std=c++11" make There is just one error now, which is preventing a successful compile. It cannot find the file sdk2_glide.h. I tried installing glide via Homebrew, but that has not helped. So close! ... g++ -DHAVE_CONFIG_H -I. …

Re: DOSBox ECE (for Windows & Linux)

.. and I had success with the following terminal command: CXXFLAGS="-std=c++11" make There is just one error now, which is preventing a successful compile. It cannot find the file sdk2_glide.h. I tried installing glide via Homebrew, but that has not helped. So close! ... g++ -DHAVE_CONFIG_H -I. …

Re: DOSBox ECE (for Windows & Linux)

… system. I spent a considerable amount of time teaching myself how to compile DOSBox SVN in macOS (with various patches), so I thought I would give … and there should not be anything fundamentally incompatible with getting ECE to compile on the Mac. The full terminal output for the …

Requesting some compilation assistance - macOS

… considerable amount of time teaching myself how to compile DOSBox SVN in macOS (with patches), as there is … For example, I see requests asking whether DOSBox ECE could be made to work on the Mac … self taught. So,I downloaded the source for DOSBox ECE from Github. Running autogen spat out a permissions …

Re: DOSBox ECE (for Windows & Linux)

hello @Yesterplay80 I've noticed that you are not updating the windows builds available on your dropbox https://dosboxece.yesterplay.net/download/ are builds newer than 4393 hosted somewhere else? or do you not have as much time as before, so compiling up-to-date builds is not a priority right now? …

Re: Turbo C++ 4.5 - Windows 3.11

… 1. download a recent SVN build 2. compile the svn yourself. 3. follow xcomcmdr's advice and do a fresh install outside of dosbox and copy over the … files. 4. use any of the other precompiled dosbox versions like: dosbox ece or dosbox-x Happy coding

Re: DOSBox ECE (for Windows & Linux)

… wondering if an (almost) completely static build of dosbox-ece on linux is possible, ... Hi, The short answer … that the dosbox binary is linked with libGL. If you were to provide a statically compiled version, that … to do it. (Haven't tried that on dosbox or any bigger project for that matter, but …

Re: DOSBox ECE (for Windows & Linux)

… . It's because nobody can answer your question. DOSBox ECE doesn't have an official Mac port. You might … end up being an absolute nightmare; the ECE patches might not play nice on the Mac … starting point would probably be figuring out how to compile regular DOSBox on the Mac, first. Get that working …

Re: DOSBox ECE (for Windows & Linux)

thx for the info just tested dosbox-x 083.7 and it has the same bug 🙁 guess when u play games from org. cd or from cue/bin images there is no need for flac and mp3 support for audio tracks... wonder how compilcated it is to compile a version of dosbox ece or dosbox-x without the patch....

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