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Re: DOSBox ECE (for Windows & Linux)

Thanks, Yesterplay. I made those files two years ago. I just compiled your r4347 and all went well. I still have to strip the line ending in autogen.sh or else it fails with errors about not being able to execute '\r'; but that's easy to fix with 'mcedit' or 'vim' before compiling, and it might be …

Re: DOSBox ECE (for Windows & Linux)

Looks like a typo, you have the -O3 switch written with zero, rather than with the upcase letter O Thanks, fixed now. I am now just dealing with the error detailed above: glide.cpp:165:21: error: no member named 'info' in 'SDL_SysWMinfo' hwnd = (HostPt)wmi.info.x11.window; Your libSDL situation is …

Re: DOSBox ECE (Windows, Linux)

After lots of trial and errors & googling, static build of DOSBox SVN r4006(~19 MB) was successful on Lubuntu 14.04 LTS(32 bit) guest under Virtualbox. Tested only Lure of the Temptress. Have to test it under a real Linux system with bare minimum installed packages. Thanks for your work gandhig. On …

Re: DOSBox ECE (for Windows)

pantercat , thanks for the bug report regarding compiling inside a directory with one or more spaces. This is a known auto-tools issue reported during the ./configure phase of the Opus dependencies. They warn that libtool does not properly handle current-working-directories with spaces, and indeed …

Re: DOSBox ECE (for Windows & Linux)

So far, I am stalled on trying to work out how to install openglide when there is no autogen or configure. It just contains a make.am and configure.ac, and I am still investigating how to handle that on a Mac. The platform sub-folder only contains Windows and Linux folders, as well as "dosbox" and …

Re: DOSBox ECE (Windows, Linux)

So it does require a patch. Thought that would be easier. That would be nice, but basically any new feature requires changes to the existing source code. UPDATE: I compiled an exe that has 4 MB of video memory instead of the 2 MB it normally has. However, there never was a S3 Trio 64 video card …

Re: DOSBox ECE (Windows, Linux)

So it does require a patch. Thought that would be easier. That would be nice, but basically any new feature requires changes to the existing source code. UPDATE: I compiled an exe that has 4 MB of video memory instead of the 2 MB it normally has. However, there never was a S3 Trio 64 video card …

Re: DOSBox ECE (Windows, Linux)

Holy crap, you're right! I didn't think to check that because patching doesn't return any errors. But it seems as if the second hunk is completely ignored, even if I write something erroneous in there on purpose there's no error message. I recreated the patch for adlib.cpp by manually making the …

Re: DOSBox ECE (Windows, Linux)

@YP80, How did you "make" libpng-1.6.18? It has an error when making, no matter what I tried. It complains about VERSION something. I follow the building guide exactly. To be honest, I don't remember any errors when compiling libpng 1.6.18. Which version of zlib do you have installed? I always keep …

Re: DOSBox ECE (for Windows)

wonder if someone could point out what I'm doing wrong. I'm compiling on Ubuntu 16.04. Most of the errors so far I was able to fix, but this I'm not sure how: In file included from voodoo_opengl.h:33:0, from voodoo_opengl.cpp:28: voodoo_vogl.h:28:34: error: ‘void (* glActiveTextureARB)(GLenum)’ …

Re: DOSBox ECE (for Windows)

Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated! :D You're welcome! :-D Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated! :D It was perfectly buildable on Linux …

Re: DOSBox ECE (for Windows & Linux)

There's no separate Linux source file any more because the source should work on both Windows and Linux now. Only the voodoo patch differed anyway and the latest changes to that one should have unified it. So there's no need to copy around gl.h any more, for example, because a new include function …

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