First post, by bored
I tried to run 'F22 Total Air War' in Glide mode using psVoodoo, but the game crashes with an error message 'Insufficient Memory for Clamp Textures'
Here is the psVoodoo log:
Shader Version: FFFF0300
Number of texture stages: 8
Number of simultaneous texture: 8
Warning: TEXOP_PREMODULATE not supported
Warning: unsupported grTexMipMapMode called
Changing the psVoodoo config settings didn't make any difference.
Any ideas why this may be happening, and is there anything I can do?
ps I can use other wrappers, but I was interested to see what an open source project can do. OpenGlide works, but there are a lot of issues.