K.O.R. Soundfont Pack

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K.O.R. Soundfont Pack

Postby t9999clint » 2017-12-03 @ 00:03

Do to constant copyright notices on my crappy YouTube channel. https://www.youtube.com/channel/UCnkfCn ... qcHSNVPgbw (shameless plug), I've been trying to learn how to make my own music for background music and intros. So because of this I've decided to dive deeper into the depths of the MIDI world than I've ever had before.

Now to the actual point of this post...

I through some unknown urge I have started up a soundfont project.
The goal is to have the best possible midi sound that can come out of a synthesizer. Size is not of any concern for me, quality is my only goal!
For this project I'm working on making sf2 files bassmidi compatible. Mostly so they will work with Zoltan's excellent program, Falcosoft MidiPlayer. I'm pretty new at this soundfont thing, so I've probably made a number of mistakes. Feel free to let me know what I need to fix.

THE LICENSE
I've only used samples from places with compatible licenses to to GPL with a exception to allow the music made from this to be sold for $$$.
What does this mean? Do what you want with this, You can also make your own version of this soundfont, as long as you license it in a similar manner.

THE FORMATS
I'm releasing these in three formats, SF2 and SFOGG. SF2 is uncompressed and very large, this is basically the "sourcecode" for the thing. SFOGG is a custom format used by FalcoSoft MIDIPlayer. It's WAAAAY smaller for 95% the same quality. The third is the SF3 format that MUSESCORE uses.
I have grouped these soundfonts into separate packages for three reasons.
    1. To make it easy to mix and match with other soundfonts.
    2. To help with the compatibility of synth programs, (most 32bit programs don't like files bigger than 1.5gb).
    3. To enable optional, higher end sound samples for certain instruments.
THE K.O.R. COMPLETE SOUNDFONT PACK V.2.0
This is a GM complete and tuned soundfont that I've tried to loosely model after how the Roland SC-VA sounds, but using real instrument samples whenever possible, dispite this it's not really GM2 compatible yet, it's most of the way to XG compatible though, so most music compiled for that should sound great with this soundfont. I've redone the synth presets to match what the GM Standards state for these. They're mostly from S.Chriscolin's new MuseScore project.
I've tested this mostly for Orchestrated music as well as a bit of power metal. This should give a distinct sound that should work well with most games that use General MIDI for music. (Tyrian, Decent, DOOM, WarCraft, Duke Nukem 3D, FF7, etc...).
This is a all in one pack that will work fine for just about everything that's following the GM or XG standard. The complete pack is tuned to be the most GM compatible and has lost some of it's realistic edge because of this. Also soundfont editing software crashes if I try to make it any bigger than this, so I've moved the higher quality instruments to the other packs. To get the highest quality sound, load this font along side the Orchestra and Guitars soundfonts.

THE GUITAR SOUNDFONT PACK V.1.1
Every sample is from a real guitar, this one uses higher quality samples than the complete pack, I think they sound a TINY bit better, but it also has a number of variances from the GM standard sound which makes certain games sound wonky.

THE ORCHESTRAL SOUNDFONT PACK V1.5
Finally reworked this one, it uses higher quality samples than the complete pack. The complete pack uses simplified instruments based off of the multi-layered presets in this pack to keep things smaller. I expect the size of this pack to get pretty big in the future...

THE KEYS SOUNDFONT PACK V.0.5 Beta
This one is another work in progress, it's a combination of a series of Keyboard samples that I like, 90% of it is from Musyng at the moment. I'm gonna follow the same process as the Guitar and Orchestral packs for this, at the moment there isn't anything in this that isn't in the complete pack. I'm still pretty proud of how realistic I've gotten this to sound.

SOURCE LINKS
The Files in this list were used to make my soundfonts. They are all either GPL or CC for license
Orchestra Samples - http://vis.versilstudios.net/vsco-community.html
Orchestra Samples - http://virtualplaying.com/virtual-playing-orchestra/
Orchestra and SFX Samples - https://musescore.org/en/node/96896
Reverb code and Synth Samples - https://musescore.org/en/node/269869
Keyboard and SFX Samples - http://www.kvraudio.com/forum/viewtopic.php?t=351893
Guitar and Sax Samples - http://www.karoryfer.com/
Guitar and Piano Samples- http://freepats.zenvoid.org/
Guitar Samples - http://www.flamestudios.org/
Guitar Samples - https://sites.google.com/site/soundfonts4u/

VIDEO DEMO OF SOUNDFONT IN ACTION
https://www.youtube.com/watch?v=vDsiNKOAW-c

SOUNDCLOUD LINK WITH SAMPLE MUSIC
https://soundcloud.com/clint-theriault

DOWNLOAD LINKS

CompleteKeysGuitarsOrchestra
Last edited by t9999clint on 2018-6-18 @ 04:54, edited 14 times in total.
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2017-12-03 @ 00:04

CHANGELOG
Code: Select all
--Mon Dec 4th 2017--
Added Orchestral Soundfont beta version 0.5.
Based off of Virtual Playing Orchestra
No changes to other Soundfonts

--Tuesday Dec 12th 2017--
Ran into stuttering issue with MidiPlayer with SFOGG files.
Recompressed all sfogg files to FalcoSoft's recommended oggenc settings.

--Sat Feb 24th 2018--
Added Complete Soundfont and Keys Soundfont
Updated Guitars soundfont to 1.1, added missing instruments and tuned everything a little closer to GM Standard
Updated Orchestra to 1.0, added missing instruments and tuned everything to be closer to GM standard
Created Keys soundfont using Musyng and Freepats, this is only version 0.5 as it's mostly useless atm
Created Complete soundfont by combining all other soundfonts, removing a few of the larger samples, added MuseScore and Musyng for missing instruments and found effects. I then spent a few weeks tweaking filter, reverb, and delay timings on all major instruments. It's now ready for a V1.0 release.

--Wednesday Mar 14th 2018--
All changes were to the Complete soundfont. It is now version 1.2
Tweaked Velocity settings on all the Brass and Woodwind instruments. They now sound far more realistic.
Changed the synth settings for several instruments to more tightly conform to GM standards.
Tweaked the pitch of a few of the sound effects to match GM Standard.
Added more voices to the Chorus to make it sound less fake.
Temporarily replaced Baritone Sax instrument with a more simple one to keep size below 2gb. I will re-add this instrument into the Orchestrated font.

--Friday Mar 16th 2018--
Completely redid the Orchestrated soundfont, based it off of the complete pack 1.2 update that I finished earlier. Tweaked the filter settings for the brass instruments. Added new samples for the wind and string sections. Replaced Clarinet preset with MSClarinet from the MuseScore Forum (Thanks ChurchOrganist).
If your synth can handle it, I suggest you use the orchestra soundfont in combination with the complete one in order to get the full concert effect

--Wednesday April 11th 2018--
Changed a number of instruments in the Complete soundfont pack, bringing it to version 2.0
Resampled the String Ensemble, Slow Strings Ensemble, Brass Section, Ahh Choir, Ohh Choir and Orchestra Hit Presets. This has allowed for the font to be formated much simpler. The Choir patches actually sound much better now, the others... not so much.
Used a ton of code and Synth samples from the MuseScore-General Soundfont project.
I've removed the old "synth" presets. Trying to make real instruments sound like a synth is a neat idea, but it just sounded too weird in some games. These "synth" instruments are still available in the other packs.
Last edited by t9999clint on 2018-4-11 @ 09:00, edited 4 times in total.
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2017-12-12 @ 14:07

Recompressed and re-uploaded all sfogg files, now they should work smoother with MidiPlayer. Nothing else was changed so I'm leaving the version number the same.
Thanks to FalcoSoft for pointing out the solution for this.
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-2-25 @ 03:32

Just did the biggest update to this Soundfont project yet. I'd say it's basically 100% feature complete at this point.

From here I want to do a complete rework of this font to try and get the size down a bit. To accomplish this going to redo the guitar and orchestra sections from scratch, the SFZ to SF2 conversion process is far to messy and sometimes makes strange sounding results.

Currently the Complete soundfont is the latest, mostly bug free version. The Orchestra, Keys, and Guitar soundfonts are all currently using old code with known issues. First thing I will be doing is updating these separate soundfonts to match the main one.
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-3-14 @ 10:12

Instead of what I said I'd do in the last update I spent the last few weeks tweaking the Complete soundfont instead. Thanks to the guys over at MuseScore for their input on what I need to fix. I have a bunch planned out for the next major release of the KOR complete soundfont, but I need to fix the other ones first.

I still need to find better Saxiphone, whistle (human) and Drum samples...
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-3-16 @ 19:12

Finally updated the Orchestra soundfont pack. It now has all the configurations that I added to the complete pack. I also readded the messy baritone sax preset and a few extras for violin and clarinet, the last two were largely based off of the VSCO2 samples. http://vis.versilstudios.net/vsco-community.html
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-4-11 @ 09:05

Changed a WHACKLOAD of stuff in the Complete soundfont pack. Mostly in a failed attempt to get it working more reliably in MuseScore. I've made it use about half the voices on average than it used to, so at least I made some progress.
Looks like the Grand Piano instrument needs to be trimmed down as well that'll be next on my list.
I'm slowly replacing the instruments in the orchestrated pack with the VSCO samples, but I haven't made enough progress to release a update for that yet.
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-6-18 @ 04:50

Almost done Version 3 for the complete soundfont.
I'm going to be restructuring the whole project to make it easier to use.
Check out my sound cloud for some samples... https://soundcloud.com/clint-theriault
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