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Ancient DOS Games Webshow

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Reply 3221 of 3229, by Gemini000

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Ancient DOS Games Episode 291 - Space Quest II is online!

I'd never actually played this particular AGI title before so I had no idea what to expect... but I kinda expected a longer game. This one goes by REALLY quick since it only really has two major areas, the second of which is mostly just padding, and has only a small number of items to acquire, almost all of which you'll need by the end of the game. What it lacks in gameplay though it makes up for with a LOT of cinematics, mostly piled near the front of the game. Definitely not the typical AGI experience! :o

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 3222 of 3229, by Gemini000

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Ancient DOS Games Episode 292 - Afterlife is online! (NOTE: HD might not be finished processing when you see this. I had to get this up ASAP due to approaching thunderstorms and the HD processing was taking WAY longer than usual.)

Now... to be fair, my expectations here were a little low to start with. I'd played other city-building-type games in the 90's NOT made by Maxis and all of them were disappointments, so I was expecting this one to disappoint too...

...and my expectations were only half-exceeded. The game has a good bit of wit and charm, but yeah, the gameplay is not up to the standards Maxis had set, resulting in a simulation model with a very specific crux which determines if you succeed or fail, though I don't reveal what this crux is until later in the video to see if anyone can figure it out before I explain it! ;)

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 3223 of 3229, by SKARDAVNELNATE

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Gemini000 wrote on 2021-10-09, 01:20:

Ancient DOS Games Episode 292 - Afterlife is online!

I think I got the jewel case and strategy guide at a garage sale.

You mention that the DOS and Macintosh versions are confusing to differentiate. That was a significant problem for me when I was looking for a copy of DarkSeed II.

Concerning resolution, this is from the game's README.TXT:

COOL THINGS YOU CAN DO If you have a really fast system with a really good graphics card and you have a good 17" or larger moni […]
Show full quote

COOL THINGS YOU CAN DO
If you have a really fast system with a really good graphics card and
you have a good 17" or larger monitor, you might want to run Afterlife
in a resolution higher than the the Install utility allows. You can do
this by editing the AFTERDOS.INI file located in the Afterlife
directory on your hard drive (usually C:\ALIFE). You can change the
"Resolution=" setting to reflect your desired resolution. Valid
choices are 640x480, 800x600, 1024x768, and 1600x1200. You must make
sure that both your graphics card and monitor are capable of
displaying the resolution you would like to use.

Reply 3224 of 3229, by Gemini000

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Ancient DOS Games Pro 20 - Weaponry Analysis - Cyberdogs is online!

I always go back and give this game a run at least a couple times a year as it's just plain and simple fun! But... it's always bugged me what the best method for making money is, since it seems tied very closely to the weapons you decide to use, so I decided to put that question to rest by giving the weapons a detailed analysis, along with how it ties into earning cash in the game, to determine the fastest way to get rich quick! (Fictionally speaking of course!)

Also...

SKARDAVNELNATE wrote on 2021-10-10, 18:14:

Concerning resolution, this is from the game's README.TXT:

COOL THINGS YOU CAN DO If you have a really fast system with a really good graphics card and you have a good 17" or larger moni […]
Show full quote

COOL THINGS YOU CAN DO
If you have a really fast system with a really good graphics card and
you have a good 17" or larger monitor, you might want to run Afterlife
in a resolution higher than the the Install utility allows. You can do
this by editing the AFTERDOS.INI file located in the Afterlife
directory on your hard drive (usually C:\ALIFE). You can change the
"Resolution=" setting to reflect your desired resolution. Valid
choices are 640x480, 800x600, 1024x768, and 1600x1200. You must make
sure that both your graphics card and monitor are capable of
displaying the resolution you would like to use.

That would technically make 1280x1024 possible, which would normally be the highest resolution you could expect out of a DOS system. (Not sure if VESA2.0 standards make 1600x1200 possible in DOS or not... hmm...)

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 3225 of 3229, by DracoNihil

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Gemini000 wrote on 2021-10-23, 01:45:

That would technically make 1280x1024 possible, which would normally be the highest resolution you could expect out of a DOS system. (Not sure if VESA2.0 standards make 1600x1200 possible in DOS or not... hmm...)

Cyberbykes: Shadow Racer VR has 1600x1200 selectable in the setup program. I also recall getting Quake 1 running in 1600x1200. I was using a VM though, not sure if DosBOX even allows such a thing to happen unless you use one of those forks that allows configuring the VRAM to be high enough.

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Reply 3226 of 3229, by DosFreak

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Official DOSBox should be 1280x1024. Real DOS highest I ever went was 2048x1536.

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Reply 3227 of 3229, by Gemini000

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DosFreak wrote on 2021-10-23, 01:53:

Official DOSBox should be 1280x1024. Real DOS highest I ever went was 2048x1536.

Wait, what? VERY curious to know what kind of DOS-era monitor/hardware configuration would even make 2048x1536 possible! :O

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 3228 of 3229, by Gemini000

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Ancient DOS Games Episode 293 - BipBop Trilogy is online!

(Please Note: Some of the gameplay footage is at the borderline of what's considered safe for people who suffer from epilepsy, so you will find a link at the top of the video description over on YouTube to watch a special contrast-reduced version if you are such a person.)

I figured it was time to bring these nearly-forgotten games into the light once again after Ross's coverage of them a number of years ago when he was able to source and get the entire trilogy out there as freeware! Though ironically, things have developed since then and so I did my best to present information you might not have noticed or considered from Ross's coverage! ;)

This is also the last main ADG review for the year. There'll be one more ADG video, a filler later in the month to discuss what to expect for 2022 along with how absolutely stupid this year's been for me personally, and then I will be on hiatus from all videos (including Shovelware Diggers) for December, resuming things again at the start of January! :B

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg

Reply 3229 of 3229, by Gemini000

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And here we go, everyone... my last Ancient DOS Games video of the year, ADG Filler #89 - 2021 is Finally Done is online!

The first third of this video is pretty much a rant covering just how insipid and stupid this year has been and why it was necessary to change ADG's schedule halfway through the year. I don't even remember most of this year given how little sleep I was getting and how messed up things were. Things are somewhat better now but there's still problems lingering which need to be sorted out if I want my life completely back on track. :/

However, the last two thirds of the video are much more positive, as I talk about a couple of games I've been looking forward to, talk about my own gamedev efforts, and what to expect in terms of ADG and Shovelware Diggers in 2022. The short of it though is that I'm resuming practical development work on my next game very, very soon, once I finish some script revisions which are 90% done on the main story, followed by doing alterations depending on your partner choices throughout the game.

I have high hopes for the future! ...I kinda need to in order to keep from slipping away into depressive states... and of course, having a giant plushie prince of darkness to cuddle up with helps too! :)

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg