Games using different sound driver systems

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Games using different sound driver systems

Postby bristlehog » 2014-5-15 @ 19:26

Here I want to categorize games by sound driver systems/libraries they are based upon. I will use separate posts for each driver system so that it is easy to hyperlink a needed list.
Hardware comparisons and game system requirements: https://technical.city
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Re: Games using different sound driver systems

Postby bristlehog » 2014-5-15 @ 19:31

DIGPAK/MIDPAK library, by John W. Ratcliff and John Miles. This is a real mode library, drivers work by hooking int 66h. MIDPAK is but a wrapper for Audio Interface Library 2.0 (AIL) drivers. However, MIDPAK delivers API functions different from AIL.

PCM drivers extension: COM
Music drivers extension: ADV
Patch banks extensions: AD, OPL, MT (same as in Audio Interface Library)
PCM files supported: VOC
Music files supported: XMI
Setup tool(s): SETD.EXE, SETM.EXE

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DIGPAK/MIDPAK developer's kit is available freely over the internet, search for DMKIT150.ZIP; or older version DIGIMIDI.ZIP. That doesn't include driver source code, but AIL drivers (they are used in MIDPAK) source code is still available for free from John Miles's site.

Known hardware supported for PCM playback:

ATI Stereo F/X
Adlib
Adlib Gold
ASC Media Master standard compatible sound cards
Gravis Ultrasound (ULTRAMID is required)
Sierra Semiconductor ARIA-compatible
Talking Technologies Bigmouth
Covox Sound Master
Covox Speech Thing
Covox Voice Master / Sound Master II
Digispeech DS201
Street Electronics Echo II
IBM PC speaker (three different modes supported)
Lantastic Voice Adaptor
Life Size Enhancer
Microsoft Windows Sound System
Pro Audio Spectrum
Pro Audio Spectrum Plus/16/Studio
Sound Blaster 16
Sound Blaster Pro
Disney Sound Source
Sound Blaster clones
Sound Blaster
Tandy SL/TL/Sensation
Tandy TX/EX/HX/SX or PCjr
Turtle Beach Multisound Classic/Tahiti/Monterey
VESA-compatible devices

Known hardware supported for music playback:

Adlib
Adlib Gold
ASC Media Master standard compatible sound cards
Sierra Semiconductor ARIA
Gravis Ultrasound (ULTRAMID is required)
IBM PC speaker
MPU-401 General MIDI
Microsoft Windows Sound System / Tandy Sensation (or any other OPL3-compatible)
Pro Audio Spectrum
Pro Audio Spectrum Plus/16/Studio
Roland MT-32/LAPC-I
Roland Sound Canvas
Sound Blaster
Sound Blaster Pro
Sound Blaster Pro II
Tandy 3-voice systems
Turtle Beach Multisound Classic

Known games - DIGPAK only:

Cyberstrike
Gateway to the Savage Frontier
Inspector Gadget: Mission 1 - Global Terror!
Pool of Darkness
Shadow President
Spaceward Ho
Terminal Velocity
Treasures of the Savage Frontier
Warriors of Legend

Known games - DIGPAK and MIDPAK:

A Line in the Sand
Air Bucks
Airlift Rescue
Amazon: Guardians of Eden
Battle Chess 4000
Burnt Rubber
Caesar
Captain Bible
Carrier Strike
Code: Europe
Complete Carriers at War
Contraption Zack
Creepers
Dark Half
Detroit
Dino Park Tycoon
Empire Deluxe
Fatty Bear's Birthday Surprise
Gary Grigsby's Pacific War
Gary Grigsby's War in Russia
Grandmaster Chess
Great Naval Battles: North Atlantic
H.U.R.L. (aka Slob Zone 3D, Blob 3D)
Homey D. Clown
Jammit
Jonny Quest
Kasparov's Gambit
LA Law
Master Won Liu 3D
Mechwarrior II Demo
Monopoly Deluxe
Multimedia Kaleidosonics
Orbots
Origamo
Pure Wargame
Putt Putt Joins the Parade
Rallo Gump
SpaceKids
Spelljammer
The 7th Guest
The Grandest Fleet
The Red Crystal
The Road to Baghdad
The Terminator II Judgment Day: Chess Wars
Thunderstrike
Tony La Russa Baseball II
Trump Castle III
Walls of Rome
Wargame Construction Set II: Tanks!
Warlords II
Warlords II Deluxe
Wayne's World
Zorro
Last edited by bristlehog on 2017-6-05 @ 13:19, edited 22 times in total.
Hardware comparisons and game system requirements: https://technical.city
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Re: Games using different sound driver systems

Postby bristlehog » 2014-5-15 @ 20:07

Another DIGPAK/MIDPAK [later?] version that differs completely from the original one. Drivers are protected mode CauseWay binary files, sometimes compressed by CWC (CauseWay Compressor). Unlike conventional DIGPAK/MIDPAK drivers, these don't hook int 66h, but are instead loaded as overlays.

Digital sound drivers extension: SDV
Music drivers extension: MDV
Patch banks extensions: unknown
PCM files supported: WAV
Music files supported: MID
Setup tool(s): SETSOUND.EXE

Image
Image

Known hardware supported for PCM playback:

Gravis Ultrasound (ULTRAMID is required)
Sound Blaster
Sound Blaster Pro
Sound Blaster 16
Sound Blaster AWE32

Known hardware supported for music playback:

Adlib
MPU-401 General MIDI
Gravis Ultrasound (ULTRAMID is required)
Roland MT-32/LAPC-I
Sound Blaster
Sound Blaster 16
Sound Blaster Pro
Sound Blaster AWE32

Known games:

Chronicles of the Sword
Druid: Daemons of the Mind
Perfect Assassin
Rapid Assault
Hardware comparisons and game system requirements: https://technical.city
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