Hexetic seems to be the first one, according to doomwiki. And it also boasts "different resolutions" and hi-color mode. But honestly, I have not tried it and have been told strange things, like that it was a valid option to play Heretic in high resolution, but not for Hexen. Wiki also says source code is available for Hexetic.
EDIT: Not playthrough ready yet, sadly, as I think I can see see the "quantum" Ettins from time to time, even if they don't crash debug build, and polyobjects or scripting or both seem to be whacky.
The way I found out was by pulling a bunch of Hexen maps from idgames that did not have too many negative reviews, and trying those out instead of playing kaiser_28. And while most were, actually, bad, there was one very bad map that worked quite well as a benchmark - that's DREDWOOD.WAD, and one that started out pretty good (HEXCITY.WAD) but has breaking bugs in this port.
EDIT2: Apologies for this back and forth of a kind, but seems like I got to the bottom of the faster than light monster issue, and have a fix with which immediate occurrences no longer happen. There are still crashes for me from time to time with instrumentation on, but that a welcome change from the misbehaving mobjs, acting like they were in a Lucas Arts game.
GA-G41M-Combo G41/ICH7/rev2.0 - Core 2 Quad Q9550 2.83GHz - 8Gb DDR3 1033
Radeon RX570 8Gb - Yamaha YMF744B-R PCI - X3MB Buran MPU-401
WDC 80Gb IDE ~ Win 98 SE - TOSHIBA 3Tb SATA ~ Win 10 Pro 64bit - Pioneer SATA BD-ROM/DVD+RW