VOGONS


First post, by lagonauta

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I believe most people never could experience A3D, especially its nice demos. While messing around with Unity and Steam Audio I had the idea to import the demos assets into Unity and add Steam Audio support for all sound sources, pretty easy.

Currently I only imported the world geometry, but I am working on importing all of them and then adding the moving objects.

This is the result:
https://youtu.be/wX1dPNUDRo8

I hope you guys like it, this is just a quick preview with a random sound source, the complete thing should be ready soon 😎

Reply 1 of 2, by lagonauta

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Just finished importing everything and adding some scripts for all movement. As I did not have the real movement I made my own animation, and I tried to make everything feel authentic.
Realistic reflections are overwhelming, they can get too intense. Thus I choose to reduce the reflections intensity to only 0.2, not realistic but I believe it is better for the user and feels like the real A3D demo.

Soon I will release the source code and all assets, just need to wrap my head around on how to do that with Unity projects.

Keys:
WASD - movement
space - jump
C - cycle camera between FPS and Free-look

Release binaries:
https://github.com/LAGonauta/SARooms/releases

While the executable with TAN enabled can fallback to non-TAN, there seems to be no switch to disable TAN on-the-fly. With two executables one can easily test the CPU/GPU usage with TAN enabled or not 😀
I believe releasing them is legal, but if any admin believe that I should remove them I will do so.