First post, by Glidos
I just keep finding I'm playing Unreal; can't help myself. Anyway, I thought "why don't I try out D3D and OpenGL" for a comparisen. Amazing, just like when I first played Unreal for the first time, OpenGL crashes every time. D3D works, but seems to give worse colours than Glide, and some objects like birds an palm leaves have black where there should be transparency.
So, for my particular system, OpenGlide is the best way to play Unreal - weird hey?
Well, I haven't tried this trick using UT. I expect that is probably the best way, but I tried reading the Vogon's thread about it, and got a bit lost how to do it. I would like to try that sometime.