DOSBox Game Launcher (DOSBox Frontend)

General information and assistance with DOSBox.

Re: DOSBox Game Launcher (DOSBox Frontend)

Postby pantercat » 2019-7-03 @ 18:50

It works perfectly :) Thank you very much.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby gbbbs » 2019-7-04 @ 20:37

Hi,

when i add game and search Mobygames. it dosnt work. wrote nothing found on mobygames
anyone know wy`?
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2019-7-05 @ 16:38

gbbs, you'll need either the 0.82c or .090beta4 builds for mobygames querying to work. However, I'll probably release both versions on the website tomorrow, so you may want to wait for that.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2019-7-06 @ 09:26

Hi all,

DBGL 0.83 (Java 7 + 8, 32-bit + 64-bit) and 0.90 (Java 8 + 9 + 10 + 11 + 12, 64-bit) have just been released on the website. Thanks to all beta testers for your feedback and suggestions!

Regards,
Ronald
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Neville » 2019-7-06 @ 17:17

Great job! But unfortunately I found a couple of translation mistakes while reviewing my profiles. In my latest Spanish translation...

1) You neeed to change "conflictivos" to "que se van cambiar"

2) And "conprobar" to "comprobar"

This is it, I think :blush:
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby ANGO » 2019-7-06 @ 17:29

rcblanke wrote:Thank you pantercat, your video and stacktrace are really helpful. Both the crashbug and the incorrect dosboxversion selection registration in the importer are fixed in 0.90beta4.


... Link not working

Code: Select all
Het opgevraagde bestand/pagina is niet bekend
Het kan zijn dat je de verkeerde naam gebruikt. Controleer ook of er geen spaties of spelfouten in staan en probeer het opnieuw.

Zoek anders de juiste naam in deze bestandenlijst van Ziggo-internetters
Naar de homepage van Ziggo


... unfortunately, I don´t understand Dutch :dead:
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Neville » 2019-7-06 @ 18:14

Also noticed duplicating profiles no longer prompts the user wether to duplicate pictures as well. Bug or intended behaviour?
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2019-7-06 @ 20:06

@ANGO, the beta was removed because 0.90 is now officially available on the website. The Dutch text I cannot change unfortunately, it's there because of my hosting company.

@Neville, that is indeed intended behaviour. Thanks for the translation corrections!
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby IIGS_User » 2019-7-07 @ 15:40

Code: Select all
Het opgevraagde bestand/pagina is niet bekend
Het kan zijn dat je de verkeerde naam gebruikt. Controleer ook of er geen spaties of spelfouten in staan en probeer het opnieuw.


... unfortunately, I don´t understand Dutch :dead:
Die angefragte Seite ist nicht bekannt.
Es kann sein, dass Sie den verkehrten Namen benutzt haben.
Überprüfen Sie auch, ob keine Leerzeichen oder Rechtschreibfehler enthalten sind, und versuchen Sie es erneut.

;-)
Klimawandel.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby arobbo » 2019-7-20 @ 18:26

Hi and thanks again ronald for your fresh updates on DBGL. Unfortunately I keep getting errors with your new update v0.90 dbgl.jar you have uploaded to your site. It's a header error in the zip files that I have repeatedly downloaded, and will not work when extracted over the last-previous alpha version I have operational in the DBGL directory. ("Using Java version 8, 9, 10, 11 or 12, 64-bit only" > http://members.quicknet.nl/blankendaalr ... jar090.zip) I haven't seen any other complaints - perhaps it is just me - my current test rig is a T61 laptop running Win10pro 64-bit,
Best Wishes :)

UPDATE: Just to confirm - I downloaded the latest dbgl090.zip and extracted its dbgl.jar - no header errors as before, but still not functional when replacing the previous jar from dbgl v0.90alpha7. I'm using java 8 update 221.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2019-7-20 @ 22:28

Hi arobbo, not sure what you mean with ".. still not functional when replacing the previous jar". Does dbgl not start at all? Or do you get an error upon dbgl startup? Maybe try starting dbgl with dbglcons.cmd from a cmd window to check if a stacktrace is dumped. In any case, make sure you have updated all .jar files in your dbgl/lib folder from dbgl090.zip.
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby arobbo » 2019-7-20 @ 22:54

Hi ronald - I had forgotten completely about also replacing the dbgl/lib folder contents when using the jar from the dbgl090.zip - I'll try that now. I have the error output from the cmd terminal - will have to use the "reply" option rather than this "quick reply" for that :)
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby arobbo » 2019-7-20 @ 23:00

...thank you for those pointers! Here's the output from dbglcons.cmd:
Code: Select all
C:\DBGL>java -Djava.library.path=lib -jar dbgl.jar   || pause
Launching DBGL using 64-Bit VM 1.8.0_221 on Windows 10 v10.0amd64, HSQL Database Engine 1.8.1.3, SWT v4924win32
Exception in thread "main" java.lang.NoClassDefFoundError: org/apache/commons/lang3/StringUtils
        at org.dbgl.service.FileLocationService.<clinit>(FileLocationService.java:60)
        at org.dbgl.model.FileLocation.<init>(FileLocation.java:41)
        at org.dbgl.service.SettingsService.<init>(SettingsService.java:46)
        at org.dbgl.service.SettingsService.<init>(SettingsService.java:30)
        at org.dbgl.service.SettingsService$SettingsServiceHolder.<clinit>(SettingsService.java:58)
        at org.dbgl.service.SettingsService.getInstance(SettingsService.java:62)
        at org.dbgl.service.TextService$TextServiceHolder.<clinit>(TextService.java:30)
        at org.dbgl.service.TextService.getInstance(TextService.java:35)
        at org.dbgl.gui.abstractdialog.BaseDialog.<init>(BaseDialog.java:97)
        at org.dbgl.gui.abstractdialog.SizeControlledDialog.<init>(SizeControlledDialog.java:36)
        at org.dbgl.gui.dialog.MainWindow.<init>(MainWindow.java:152)
        at org.dbgl.gui.Launcher.main(Launcher.java:52)
Caused by: java.lang.ClassNotFoundException: org.apache.commons.lang3.StringUtils
        at java.net.URLClassLoader.findClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        ... 12 more
Press any key to continue . . .

...and a screenie from 7zip's archive test option, below. Cheers again :)
Attachments
Screenshot (1).png
Screenshot of dbgl 090 zipped jar file
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby arobbo » 2019-7-20 @ 23:24

SUCCESS! Replacing the dbgl/lib folder with the contents of /lib in the new dbgl090.zip folder (together with its dbgl.jar which was extracted earlier) now gives me the full DBGL 0.90 update. Thanks so much, ronald :)

P.S. Your 'Access' [XX] v5.02 dos shell still rocks on our families Toshiba 430CDS, dedicated to original DOS games in FreeDOS...
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2019-7-21 @ 11:57

Awesome, also very nice to hear Access is still being used (after so many years) :blush: :happy:
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby K.A.R.R. » 2019-7-30 @ 18:43

hello

i have a small question.
how can i enable the pixel-perfect patch options ?

i use dbgl 0.90 and set dosbox ece 4253 as default.
but when i add a new profle i can only select
ddraw, overlay, opengl, openglnp and surface the new options from ece are missing.

i saw in a video from phils computer lab that he had more options like surfacepp etc.

same for nuke opl
its also missing
seems dbgl is ignoring the dosbox.conf from ece completely

how can i enable these additional switches ?

thx
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Crysli » 2019-8-02 @ 09:08

@K.A.R.R. You have to add some lines under Dynamic options, see here: http://members.quicknet.nl/blankendaalr/dbgl/#changelog
Also you should add this:

output:
openglpp
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby K.A.R.R. » 2019-8-02 @ 23:25

thx for the info :happy:
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby rcblanke » 2019-8-07 @ 14:12

Hi all,

I've made another GamePackArchive (161MB) available for testing; the fifth collection of freeware, shareware and demo games as reviewed in ADG, episodes 177 to 258. It contains the following games:

Albion
Alien Breed: Tower Assault
Alley Cat
Alone in the Dark
Assault Rigs
Backlash: A Turret Gunner Simulation
Big Red Racing
Blackthorne
Galactix
Game-Maker
Gladiator
Hoosier City I: Assault of the Orcs
Hoosier City II: Liberating Freedom City
Hoosier City III: Return to Oil City
Hugo's House of Horrors
Lemmings
Lords of the Realm
Master of Magic
Mega Man X
Pickle Wars
Popcorn
Redneck Rampage
Relentless: Twinsen's Adventure (a.k.a. Little Big Adventure)
Roboman
Shooting Gallery
Sid Meier's Railroad Tycoon Deluxe
Star Control II
Strife
Super Street Fighter II Turbo
Syndicate
The Dig
The Dungeons of Grimlor
The Incredible Machine
Ultima Underworld: The Stygian Abyss
Velcro Mind
Where in Europe is Carmen Sandiego?
Whiplash

Most are shareware/demo versions. Comments and suggestions are welcome!
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Re: DOSBox Game Launcher (DOSBox Frontend)

Postby Neville » 2019-8-07 @ 14:16

I see some DOS essentials there, such as "Syndicate" and "Whiplash" ("Fatal Racing" for us Europeans). Good work.
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