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Text modes aspect corretion?

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First post, by Gamecollector

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Is there any standard way to make dosbox text mode output in 4:3 aspect?
Currently, Dosbox always use 8:5 for text modes.
For 320x200 etc we have aspect=true in the config. it not work for text modes.
Tnx.

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Reply 4 of 5, by Mau1wurf1977

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The trick is to use a 4:3 full screen resolution. E.g. output it to 1024 x 768 and you should have a nice 4:3 image.

On a widescreen LCD make sure your Nvidia or ATI drivers are set to not stretch the image...

However as Qbix mentioned it will look a bit "rough" on LCD monitors.

The only way I get an image that is:

- 4:3
- smooth looking

Is by using the "original" full screen resolution setting and letting the display adapter to the scaling. It will look nice, but games won't have the square pixels that DOSBox gives you with the inbuilt scaling unless you use a CRT or a LCD with a resolution that scales well (e.g. 1600 x 1200)

Reply 5 of 5, by Gamecollector

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Mau1wurf1977 - you don't understand the problem.
DosBox output in the text modes is always in 8:5 aspect. If your full-screen resolution is 4:3 (1024x768 as example) - you simply have black areas on top and bottom. Real hardware just use non-square pixels for this (as for 640x400 and 320x200 modes). For 320x200 and 640x400 we have aspect=true line in dosbox.conf. But text mode is always 8:5.
No matter, I have the answer - "not now", so - topic is closed. 😀