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First post, by swallis7

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(My other post to a real old thread got deleted, so I guess I was supposed to start a new thread.)


----> TO MAKE A GAME 4:3 (SQUARE SCREEN) ASPECT RATIO: <----

In the [sdl] section...

Change "fullresolution=original" to "fullresolution=desktop"
Change "output=surface" to "output=overlay"
(Surface does not support scaling or aspect ratio correction.)

In the [render] section...

Change "aspect=false" to "aspect=true"
(Do aspect correction.)

----> TO MAKE A GAME 16:9 (WIDESCREEN) ASPECT RATIO: <----

To make programs use 16:9 widescreen (may not be fully 16:9 but close
to it depending on the game), or to fix our games that are squashed
horizontally somewhat but leave them almost wide screen, keep
"aspect=false".

Supposedly DOSBox only works with/stretches to 4:3 and 8:5 aspect
ratios depending on the game and "aspect=true/false" setting. Usually
the smaller number of the resolution setting will be obeyed while the
bigger part stretches depending on the game resolution. So if you use
"fullresolution=1280x720" it may actually be 1152x720 or 960x720, and
"fullresolution=1280x1024" may be 1280x800 or 1280x960.