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First post, by FulValBot

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This problem is happening with all games that include 320x200 resolution; in DOSBox i can scale that manually, but i want to "fix" that with all games that use that resolution: if i try to scale that resolution to 1600x1200 it works fine without any problems, but if a game include integer scaling option, that scale automatically 320x200 to 1920x1440 and it's wrong... i don't know if it's a driver problem, a display problem, or another unknowed problem... (there aren't new firmwares for my display)

tested also ScummVM, same problem...

Last edited by FulValBot on 2022-02-04, 20:44. Edited 3 times in total.

Reply 1 of 11, by Dominus

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Define „wrong“, please!

Windows 3.1x guide for DOSBox
60 seconds guide to DOSBox
DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 3 of 11, by imi

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I mean you can still do integer scaling to 1600x1200 on a 1440p monitor, you'll just have black borders... you could also do 1920x1400 which is still reasonably close to 4:3 seeing how not all games adhere to proper pixel aspect ratio anyways this might be a good compromise.

Reply 6 of 11, by FulValBot

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Chocolate DooM include that in .cfg file and it's disabled as default, if i enable that it scale 320x200 to 1920x1440 instead of 1600x1200

Pr Boom plus include the same option and has the same problem...

same for ScummVM

Reply 10 of 11, by videogamer555

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FulValBot wrote on 2022-02-04, 20:28:

So i have to change desktop resolution to "fix" this...

Doesn't DosBox have a "stretch to fit" option for full screen mode that will stretch the game's screen to fit your monitor, even if this distorts the proportions of the graphics in the game you are playing?