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First post, by jal

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I didn't want to necro this old topic, so starting a new one. My question: how to scale the DOSbox window when in text mode. The 2010 answer of using "forced" doesn't seem to work. The reason for wanting to scale is for playing DOS 160x100x16 games like Round42, and my own 160x100x16 version of Rick Dangerous 2. So is it at all possible in the latest version, or some fork?

JAL

Reply 1 of 6, by ripsaw8080

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Text mode in CGA is scanline-doubled, and the internal scaler that doubles vertical resolution takes precedence over a user scaler. The typical solution is to use output=opengl and glshader=sharp (or your choice of shader) in SVN instead of using a scaler.

Reply 6 of 6, by jal

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It seems nobody has a 4K monitor, since DOSbox starts up tiny, too tiny for my own old eyes. DOSbox-X can scale text mode just fine, why can't the normal DOXbox??