First post, by avatar_58
Normally I never ask for features, especially when they aren't game-specific, but this little 'issue' had me thinking.
I found when I bought my new 24" widescreen monitor that suddenly DOSBox stopped behaving. Not speed wise or anything, but just the scaling to my display. As a more advanced user I know how to make it behave, but I worry about what other inexperienced dos gamers are seeing......
Heres the deal - in order to force my monitor to display full screen with stretching (no bars) I must use "normal2x" and "aspect correction. Now correct me if I'm wrong, but why would aspect correction make it 16:10? Shouldn't it be corrected to the original resolution?
If I do not use "normal2x" it is in a small square in the center of my monitor in it's native resolution (thanks to aspect correction). The minute I introduce normal2x it goes fullscreen and stretched. Whats the deal here? If I remove aspect correction then again it's a small screen centered, only this time it's the wrong aspect ratio (wide).
It seems to me what DOSBox needs is a "stretch to monitor" option that works regardless of one's native resolution. It also needs a proper "aspect ratio" option to force the game to use it's original ratio.
Can anyone else reproduce this behavior? I have the game set to "original" resolution because setting anything else will never stretch to my screen height.....let alone width. Surely there must be more widescreen LCD dosbox users than myself? This problem came to the surface with id's steam pack because I noticed on shacknews that many others couldn't get some games fullscreen on their different monitor setups.
So maybe those screen options need some tweaking, so that it's understandable. I mean instead of having to fool with scalers I should just be able to set my native resolution and choose "stretch to screen" and have it scale the full height x width. Then if I want I should be able to ask for borders.