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DosBox on the iPhone / iPad

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First post, by naevity

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I was doing some searching today, and I came across a project that someone had started as a class project, porting DosBox to the iPhone. They got pretty far and I was wondering if this was something the official channels had ever considered? Scummvm has been very popular on the iPhone and just came to the iPad, and it's just incredible playing those old games on the go.

This is the webpage where I read about the project:
http://www.hackint0sh.org/f126/3510-2.htm

And this is the webpage where the sourcecode is housed:
http://github.com/easmic/dosbox-iphone

I think it would be awesome to have this 😀

Reply 1 of 21, by frobme

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One thing to consider is it could easily run afoul of Apple's "no interpreted code" rule. The C64 emulator had a lot of problems with this, first being denied, then accepted, then denied again briefly because it could run BASIC.

Basically Apple seems very arbitrary and uneven in their enforcement, and it would be a real bummer to go through a lot of work then have it rejected...

-Frob

Reply 3 of 21, by Dominus

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yeah, I think a dosbox port would only be possible for jailbroken iDevices. Same as ScummVM...

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Reply 5 of 21, by Dominus

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On IRC Qbix had posted a link to an Android version that someone other is making...

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Reply 6 of 21, by marzsyndrome

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naevity wrote:

Scummvm has been very popular on the iPhone and just came to the iPad, and it's just incredible playing those old games on the go.

Not sure how 'popular' you reckon it is, but if anyone is having the same luck I'm having with it (read: tapdancing fingers on the screen over and over again to get even one function to work) then I'm willing to bet it's not that much.

Reply 7 of 21, by Freddo

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I have ScummVM and DOSBox on my Symbian phone. ScummVM is excellent and I've replayed almost all my compatible games with it in the past year or so, but DOSBox less so, simply because the phone CPU isn't really powerful enough to properly emulate a lot of games I want to play. Most noticeably UFO: Enemy Unknown, being able to play that on the phone would be awesome.

Reply 8 of 21, by Dominus

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Not sure how 'popular' you reckon it is, but if anyone is having the same luck I'm having with it (read: tapdancing fingers on the screen over and over again to get even one function to work) then I'm willing to bet it's not that much.

Works fine for me on the ipad. You have to enable touchmode, though to make it behave nicely...

Windows 3.1x guide for DOSBox
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Reply 10 of 21, by DosFreak

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Buy them an IPAD.
Also convince steve jobs to allow DOSBox on the app store.

Otherwise forget about it from the DOSBox team.

Last edited by DosFreak on 2010-07-26, 13:17. Edited 1 time in total.

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Reply 11 of 21, by Dominus

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http://www.litchie.net/apps/dospad.html it's working somewhat but very slow on more demanding games.

Windows 3.1x guide for DOSBox
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Reply 13 of 21, by Dominus

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U7 works slow and the mouse movement does not suit it very much, but it runs.
U8 is veeeeerrry slow, I haven't had the nerve to wait for it to actually start after the initialising took so long... 😀

Windows 3.1x guide for DOSBox
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DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 16 of 21, by Freddo

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Dominus wrote:

http://www.litchie.net/apps/dospad.html it's working somewhat but very slow on more demanding games.

It's available in the app store now for $0.99.
http://litchie.net/blog/?p=82
http://itunes.apple.com/us/app/idos/id377135644?mt=8#

Reply 17 of 21, by Dominus

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Just to put my former comment right, the last beta version you could freely install, was working much better since it had a dynamic core implementation.
Selling it on the itunes store is a bold move. I wouldn't have thought that Apple allows it. Also it doesn't sit right for me...

Windows 3.1x guide for DOSBox
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DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 18 of 21, by Freddo

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Dominus wrote:

Selling it on the itunes store is a bold move. I wouldn't have thought that Apple allows it. Also it doesn't sit right for me...

Yeah, that surprised me quite a bit. The port of Frodo (C64 emulator) had to be crippled quite a bit to be allowed to be on the App Store.

Reply 19 of 21, by HunterZ

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From what I remember, Apple's big issues with C64 emulators was booting to a BASIC programming prompt because they didn't want end-users to be able to write programs of any kind on iOS devices. DOSBox doesn't have that problem.