First post, by Greenchili
I know that 0.72 and 0.74 are older code bases. But I'm just trying to understand from a core point of view what may be the cause of an issue I've noticed with Humans 3. The game is set to use soundblaster 16, 220, 7, 1 and to play CD Audio because the CD contains CDDA.
In dosxbox 0.72 after you select "Start" to start a game. The CDDA music stops and there is a buzzing sound. The buzzing continues throughout the game. To me it almost sounds like the type of sound you'd get if the wrong CDDA track was selected, or wrong section of a CDDA track. However if I run the games INSTALL program and disable all sound the buzz does not occur (CDDA still plays). If I run INSTALL and change the sound card to GUS the buzz sound does not occur either (but no sound effects).
In dosxbox 0.74 the issue does not exist. Sound effects do play (opening scene with the club) with SB set as the sound card.
I've sludged through the SB code changes between 0.72 and 0.74 but non seem to resolve the issues. So I'm wondering if I'm looking in the wrong section of code. I'm just curious what may have changed in the core between 0.72 and 0.74 that fixed this problem.
Thanks