First post, by clueless1
I use a Turtle Beach Santa Cruz PCI with General MIDI DLS Synth. I notice on most DOSBox games that support General MIDI (WC3 is just one example) that there is a "sweet spot" for CPU cycles that if I go past, the MIDI music will start slowing down progressively more. For example, on WC3, with CPU Cycles set to 50000, the MIDI music sounds perfect, but the framerate of the game while inside the carrier (your ship you launch out of at the beginning of each mission) is around 8 fps. If I bump the CPU cycles to get the framerate to 24 fps (WC3's max fps), the music slows down so much it is basically one long note. Is this normal? At 50000 cycles the game is playable otherwise (the framerate stays close to 24 in-flight and during battles), so it's not a huge deal. It's just curious.
The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks