VOGONS


First post, by Python1980

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Hi everyone,

According to Mobygames, Wolfsbane supports Sound Canvas. However as the game autodetects sound on start I cant find a way to force it to ignore Soundblaster and use it. I'm using ECE Dosbox with fluidsynth support. I tried sbtype=none but the game just tried to use adlib. Any suggestions or hacks? Thanks

Last edited by Python1980 on 2018-09-16, 12:58. Edited 1 time in total.

Reply 1 of 3, by ripsaw8080

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MobyGames appears to be in error. Both floppy and cdrom versions of the game support only Sound Blaster, Adlib, and PC Speaker. Note that if you set sbtype=none in DOSBox you should get PC Speaker sound with the default oplmode=auto setting; however, with sbtype=none and oplmode=opl2 you should get Adlib music but no digital sound.

Reply 3 of 3, by Rwolf

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Odd...I had that game once, maybe I can find it again and check it out.

edit:
I located my old backup, and checked it out - it only supports Soundblaster series (type1,2,3,4 - Soundblaster, Soundblaster 2, Soundblaster Pro, Soundblaster 16), Adlib, PC speaker, and a Soundblaster clone: Media Vision Thunder Board.
Soundblaster detection is through the BLASTER variable, if it cannot find the SB card on the default address 220. Music is only FM based, if applicable.

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The source for the Sound Canvas support claim is the print found on the back cover here: https://www.mobygames.com/game/dos/wolfsbane/ … CoverId,239020/

note: Unfortunately the submitter (PolloDiablo) of that Dutch cover has passed away, so I cannot check if it is a later version than mine, which was v1.0.