VOGONS


First post, by duralisis

User metadata
Rank Newbie
Rank
Newbie

So I'm planning on getting a new laptop for use partly to play older games and to replace a netbook; and most all of them come with the Intel HD Graphics 4000 built in (Sandy Bridge based Core i3). Specs are still low enough that I can reasonably dual boot XP, plus XP drivers are easily available. So that sounds good, but I'm concerned if the HD 4000 has the same game compatibility that I've seen with older Intel graphics, like the i945GM, HD2000, etc.

All those previous Intel graphics have very good image quality and support for older games. Especially when it comes to 16-bit dithering; very good. But I'd like to know if for example, Intel has done what both AMD & NVIDIA did in later generation cards (like the 8800GTX onward and the HD2400 onward), and have eliminated for example, pallettized texture support, or support for texture formats that make 16-bit color games render blotchy.

For an example of what I'm talking about, see Thief 2, System Shock 2, Blood 2, Shogo, any 16-bit rendered game. Blotchy textures and no dithering support for newer cards. Supposedly any DX10 card had these changes made and their architecture removed fixed functions, etc.

So how do these older games look on HD 4000 level graphics in comparison?

Need a reference? See this last post in a thread concerning the 8800GT:

https://forums.geforce.com/default/topic/3675 … 636443/#2636443

Reply 1 of 17, by d1stortion

User metadata
Rank Oldbie
Rank
Oldbie

HD 3000 definitely does dithering. Just recently I've read somewhere that they plan on keeping 16-bit color. Not sure if it's so great overall for old games because I did experience glitches. Could be Win7 compatibility issues as well, so YMMV.

I'd rather wait for the new Haswell generation which will be out soon and is supposed to have pretty substantial GPU and battery life improvements though. It's up to you whether that matters of course. XP drivers for the GPU itself will surely be available, the problem will be finding a notebook with XP drivers for the other parts I guess. But if you plan on running DX9 titles in common notebook resolutions as well the extra speed should be welcome.

Reply 2 of 17, by silikone

User metadata
Rank Member
Rank
Member

I don't know about compatibility, but AMD integrated graphics are superior in performance if you seek that.

Do not refrain from refusing to stop hindering yourself from the opposite of watching nothing other than that which is by no means porn.

Reply 5 of 17, by gerwin

User metadata
Rank l33t
Rank
l33t

I was pleasantly surprised when using intel Sandy Bridge graphics for some older games. As compatibility is good. But I detest one aspect of this graphics chipset: no way to force FSAA....

Maintain aspect ratio can be forced, but the option is only visible when the resolution differs from the flatpanel's native resolution.

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 7 of 17, by Mau1wurf1977

User metadata
Rank l33t++
Rank
l33t++

Intel has the resources and they are very determined to narrow the graphics gap.

My website with reviews, demos, drivers, tutorials and more...
My YouTube channel

Reply 8 of 17, by d1stortion

User metadata
Rank Oldbie
Rank
Oldbie

I'd say maybe close to a 8600 GT... which is a lot slower than the 8800. This site also reinforces my assumption. With notebooks you additionally have to consider thermal limitations, the graphics part will be clocked down when everything gets too hot. Which is not that hard considering that the CPU and GPU are on one die.

Reply 10 of 17, by m1so

User metadata
Rank Member
Rank
Member

I have a netbook with a GMA950 and System Shock 2 LAGS on it like hell even through it is just 3 years old and the game is 14 years old. Avoid Intel "GPUs" at all cost unless you really have NO other choice.

Reply 11 of 17, by Mau1wurf1977

User metadata
Rank l33t++
Rank
l33t++

Netbook? GMA950? Of course it lags 😀

Get a 11" AMD notebook with one of these APUs. They should do the trick, although the CPU isn't much faster...

My website with reviews, demos, drivers, tutorials and more...
My YouTube channel

Reply 13 of 17, by Bruno128

User metadata
Rank Member
Rank
Member

I'm necroposting here because there wasn't enough anecdote provided on the topic.
My experience with Intel HD Graphics 4000 was overall not good in Win XP.
I've tested 2 driver versions: 6.14.10.5407 and 14.51.11.5437, the results about the same.
I was using dual channel low latency DDR3 and the fastest Ivy Bridge CPU containing this IGP: i7-3770K.

At a glance, 3DMark results look promising:

3DMark2001SE: 26439pts
3dm01se-26439pts-i73770k-hdgt4000-ddr31600cl7.JPG
Filename
3dm01se-26439pts-i73770k-hdgt4000-ddr31600cl7.JPG
File size
180.73 KiB
Views
932 views
File comment
3DMark 2001SE
File license
Public domain
3DMark2003: 14281pts
3dm03-14281pts-i73770k-hdgt4000-ddr31600cl7.JPG
Filename
3dm03-14281pts-i73770k-hdgt4000-ddr31600cl7.JPG
File size
157.13 KiB
Views
932 views
File comment
3DMark 2003
File license
Public domain

In reality however pretty soon I found some issues:

  • Quake III Arena (1999, OpenGL). The FPS is ok but how the image looks differs significantly. It is more sharp and the color/hue is off, sort of washed-out.
  • Project I.G.I. (2000, D3D7). Exhibits insane FPS drops on open terrain. Riva TNT2 is a recommended card for this game so that shouldn't happen.
  • Far Cry (2004, D3D9). Crashes on startup or freezes on intro movie if "Very High" settings are enabled in the setup utility. Problem solved by reducing the quality level to "High" or changing "r_Quality_BumpMapping" config value to “2”. In every resolution the FPS was inconsistent in 10...50 range making smooth gameplay impossible.

There is also no support for FSAA and refresh rates above 60Hz in high resolutions.
So I recommend against using it for XP gaming and stick to NV/AMD.

Now playing: Red Faction on 2003 Acrylic build


SBEMU compatibility reports

Reply 14 of 17, by Joseph_Joestar

User metadata
Rank l33t
Rank
l33t

To add to this, I recently got an i5 3570K CPU and have briefly tested its integrated GPU as well.

It doesn't support paletted textures and table fog, at least with the official WinXP drivers. Was kinda hoping that it would have those legacy features, but no dice. I guess they weren't much of a priority during the early 2010s.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 15 of 17, by swaaye

User metadata
Rank l33t++
Rank
l33t++
Bruno128 wrote on 2023-06-14, 14:05:
I'm necroposting here because there wasn't enough anecdote provided on the topic. My experience with Intel HD Graphics 4000 was […]
Show full quote

I'm necroposting here because there wasn't enough anecdote provided on the topic.
My experience with Intel HD Graphics 4000 was overall not good in Win XP.
I've tested 2 driver versions: 6.14.10.5407 and 14.51.11.5437, the results about the same.
I was using dual channel low latency DDR3 and the fastest Ivy Bridge CPU containing this IGP: i7-3770K.

At a glance, 3DMark results look promising:

3DMark2001SE: 26439pts

3dm01se-26439pts-i73770k-hdgt4000-ddr31600cl7.JPG

3DMark2003: 14281pts

3dm03-14281pts-i73770k-hdgt4000-ddr31600cl7.JPG

In reality however pretty soon I found some issues:

  • Quake III Arena (1999, OpenGL). The FPS is ok but how the image looks differs significantly. It is more sharp and the color/hue is off, sort of washed-out.
  • Project I.G.I. (2000, D3D7). Exhibits insane FPS drops on open terrain. Riva TNT2 is a recommended card for this game so that shouldn't happen.
  • Far Cry (2004, D3D9). Crashes on startup or freezes on intro movie if "Very High" settings are enabled in the setup utility. Problem solved by reducing the quality level to "High" or changing "r_Quality_BumpMapping" config value to “2”. In every resolution the FPS was inconsistent in 10...50 range making smooth gameplay impossible.

There is also no support for FSAA and refresh rates above 60Hz in high resolutions.
So I recommend against using it for XP gaming and stick to NV/AMD.

On Windows 7 or later I would experiment with it and DGVoodoo2 and those old D3D games.

Also, Intel didn't prioritize MSAA performance until the Gen8 IGP (Broadwell / Cherry Trail). The hardware functionality wasn't entirely there yet and so performance was awful. Better to crank the resolution as high as possible.

Reply 16 of 17, by Bruno128

User metadata
Rank Member
Rank
Member
swaaye wrote on 2023-06-14, 17:42:

On Windows 7 or later

Yeah but well that solution defeats the purpose of XP gaming: EAX, incompatible disk check DRM, water reflections in aforementioned Far Cry, etc.

Someone did try it though: Issues with Intel HD 3000 (Gen6) and Intel HD 4000 (Gen7) iGPUs and dgVoodoo

Now playing: Red Faction on 2003 Acrylic build


SBEMU compatibility reports

Reply 17 of 17, by swaaye

User metadata
Rank l33t++
Rank
l33t++
Bruno128 wrote on 2023-06-15, 06:58:

Yeah but well that solution defeats the purpose of XP gaming: EAX, incompatible disk check DRM, water reflections in aforementioned Far Cry, etc.

Someone did try it though: Issues with Intel HD 3000 (Gen6) and Intel HD 4000 (Gen7) iGPUs and dgVoodoo

I suppose. But most of that isn't a big problem. Audigy and X-Fi work up to Win10. There's DSOAL, etc. None of it works perfectly, including Creative's XP drivers. There are workarounds for copy protection issues most of the time.

The Intel IGPs are an interesting curiosity but yeah not exactly something you want to be forced to use. Get yourself something fun like a Radeon X1900 that still dithers 16-bit color, has rocking image quality, and has drivers that were tested with the old games. At least up to a point, because games prior to DirectX 7 get tricky.