VOGONS


First post, by noshutdown

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dunno how many have seen this, but on some computers(mostly modern high frequency/high fsb computers), 3dmark2000 would simply be unable to load and the cpu usage sticks at 100% forever until you terminate the process(on multi-core cpus it uses only one core at 100%). 3dmark01 doesn't have this problem.

i've experienced this on several lga775 computers and i knew it can be solved by running in "win98 compatible mode", on some computers lowering cpu fsb would also fix it, so i thought it was because that 3dmark2000 can't correctly detect cpu speed.

however, when i tested a winchip yesterday, the same problem occured. at first i thought this cpu was just slow as hell that it would take a long time to load, but after minutes the system is still unresponsive, and cpu load is fixed at 100%, so i knew i have run into the same problem. after i terminated the process and set it to win98 compatible mode, it loaded in a few seconds!

now, does anyone know whats the true reason behind this problem?

Reply 1 of 5, by Gamecollector

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It looks like this app needs the EmulateSlowCPU ACT fix...

Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).

Reply 2 of 5, by noshutdown

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Gamecollector wrote:

It looks like this app needs the EmulateSlowCPU ACT fix...

where can i find info on that thing?
and as i said, i thought it was caused by cpus being too fast, but it just took place on an winchip-200!

Reply 3 of 5, by Skyscraper

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Using compatibility mode for Windows 95 or 98 solves these issues for me.

I think it is mostly dual core CPUs that triggers the 3Dmark 2000 freeze with 100% CPU load bug under Windows 2000/XP.

New PC: i9 12900K @5GHz all cores @1.2v. MSI PRO Z690-A. 32GB DDR4 3600 CL14. 3070Ti.
Old PC: Dual Xeon X5690@4.6GHz, EVGA SR-2, 48GB DDR3R@2000MHz, Intel X25-M. GTX 980ti.
Older PC: K6-3+ 400@600MHz, PC-Chips M577, 256MB SDRAM, AWE64, Voodoo Banshee.

Reply 4 of 5, by Dester

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Sorry for reliving this thread, but I tried compatibility mode and it did not resolve the issue for me. It's a HP XW6000 workstation (2xXeon 3.06 GHz, Socket 604, 1 GB ECC DDR, Windows XP x86), and just occupies 50% of the CPU and that's it. 🙁 Any more ideas? (3DMark99 and 2001 works flawless.)


Dester
I feel like I could... like I could... like I could... TAKE ON THE WORLD!!

Reply 5 of 5, by Meatball

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Are you running 3dMark straight from the standard installation, or have you applied fixes created by members like teleguy from this forum? Check this thread. It has many solutions, but also links to other solutions threads:
Running 3dMark 2000 on modern hardware

All of my 3dMark issues have been solved by this person.

2080Ti
TitanXp/980Ti/260/7950GT-GX2/6800U/6200/5950U/4200/GF3-2/TNT1-2
3dfx 58-55-49-45-35-3-2K/100/2/Fusion/Rush/1/X-24/200SBi/100DB
ATI 75-7200/Rage MAXX-Fury-Ultra-GL-Pro-XL-LT
G400MAX-200/M220/Trio3D/VirgeGX2/DX
Verite V2100/PCX2-1
GLoria Synergy/I/II