I've just remembered a monumental disappointing game; The Getaway on the PS2.
This is a more linear GTA 3 game, set in London. And on the plus side the designers did add their own original ideas to the game. And on the minus side, that included some staggeringly awful design choices that ruined the game. There's no way I can do justice to the stupidity of the game design using mere words, but as an example, they did away with the map. So how do you know where to go in the open world when you have to drive to a destination? Simple, the indicators on your car flash when you should turn left or right. So you have to stick to the next road that the game tells you to drive down, since it only indicates when it reaches the road it decides you should turn down.
When on foot, you can't manually control the camera. This wouldn't be so bad if the camera had any intelligent behind it, but instead it will often leave you looking at a wall, whilst (for example) someone out of sight on your far right fills you with bullets.
You don't have an onscreen sight/cursor/whatever to show where your bullets will hit, so unless you're shooting at an up-close enemy, then you have to spend time adjusting your aim and hoping it's somewhere nearer the enemy now, usually whilst off-screen enemies are also shooting at you, and since you can't control the camera, then you can't look around easily to see if there is a conveniently large object for you to hide behind.
And of course the cutscenes are long and unskippable. You know, because everyone loves unskippable cutscenes.
Those are just some of the pathetic design decisions that ruin this game. I really wanted this game to be great, as I like GTA 3 games (San Andreas is my favourite) and this one was set in England (where I live), but it's awful. It does do one thing well, it does look like London (well, I've never been there, so I'm not saying it's authentic, just that it feels British), but it really is as though at every stage of development, the developers have said "What can we do to make this game unplayable?". They released a sequel, The Getaway: Black Monday (I think, I can't remember it's name for certain) but they didn't fix most of the problems.