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Reply 4940 of 5944, by twiz11

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Joseph_Joestar wrote on 2023-04-27, 20:57:

Done with the main campaign of Unreal Gold. It was shorter than I expected. That said, I did run into some trouble with a couple of the mothership levels. They were too convoluted for my taste, and I had to consult a walkthrough on a few occasions. Didn't help that every corridor looked the same, and that most rooms went dark after blowing up the power generator.

Combat encounters got a bit harder during the last quarter of the game, but being an UT veteran, I didn't really mind. It was nice that some enemies started using the same weapons as the player. At times, it almost felt like playing an UT botmatch, which I appreciated. In contrast, the final boss fight didn't seem all that difficult to me.

The ending cutscene with the escape pod was kinda underwhelming. From what I gather, the expansion picks up right after this, so I'll be playing that next.

I noticed Unreal Gold and Half-life reminded me of Quake 2 with the seamless loading screen which was none and was just a loading text pop up then load the next map. I miss not having such spoiler prone loading screens

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Reply 4941 of 5944, by Joseph_Joestar

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DracoNihil wrote on 2023-04-28, 18:57:

Hopefully you don't end up running into all sorts of troves of problems. I can't stop people from using "227", but honestly standard Unreal Gold works just fine if you have Chris D's UTGLR compiled against Unreal Gold, or kenties Direct3D 10 renderer. "ALchemy" on Creative soundcards can be used to make GalaxyDrv work without sound underrunning. (just don't bother enabling Use3DHardware because EAX is broken in general)

You're right that I could have just used UTGLR since my main goal was raising the resolution to 1600x1200 and fixing the rendering bugs on non-Glide APIs. The stock Galaxy sound system would have probably worked fine on WinXP as well.

I did read that 227i has a bug with some marines not spawning correctly, at least according to this entry on the PC Gaming Wiki. I will try to work around that, if I can.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 4942 of 5944, by gerry

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i am playing half life 2 - for the FIRST time ever!

yes, i bought the game used on dvd many years ago, installed and realised it wanted steam - gave up and shrugged it off, lots of other things to do

but i've always wanted to play it - just never so much that i sat down to work out how to or just buy it on steam now with all latest updates

recently, using the cumulative wisdom of many guides i made this game work in its more or less original form

has it been worth the wait - an emphatic YES!

the way the game world looks and 'works' is for the most part wonderful and the physics is great even now nearly 2 decades on, the vehicle parts are fun

the actual game is very much like half life - its a linear sequence of cleverly designed and staged "levels" and in true half life form, if there is a stair case leading up and one leading down, you already know that there is only one true route and the other is either a trap or a reward

only negatives - like half life there are puzzle/platform elements that feel out of place in a 'real world' setting, but the ability to move things around helps make them fun. Also, the plot rushes along and you never seem to learn all that much, but its true to the way it would be, how much background would you get in a desperate situation

overall, great game 😀

Reply 4943 of 5944, by dr_st

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The recent discussion makes me wonder if I should too play the Unreal series next. It has been on my list for a while. Mine is the Anthology version. If I only play the single-player campaigns, am I likely to run into issues on modern systems?

https://cloakedthargoid.wordpress.com/ - Random content on hardware, software, games and toys

Reply 4944 of 5944, by Joseph_Joestar

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dr_st wrote on 2023-04-29, 08:22:

The recent discussion makes me wonder if I should too play the Unreal series next. It has been on my list for a while. Mine is the Anthology version. If I only play the single-player campaigns, am I likely to run into issues on modern systems?

I have the same release and can confirm that Unreal Gold installs and runs fine on Win7. Not sure about any newer Windows versions though, since I switched to Linux as my main OS several years ago.

Note that you will occasionally get some graphical glitches with the stock Direct3D and OpenGL renderers. Nothing major mind you, just a few missing effects and animations. For that reason, I recommend at least using the updated UTGLR renderer. But if you want to go all out, the OldUnreal 227i fan patch has some additional renderers and a couple of new sound APIs as well. However, it might also introduce other issues like the marine spawning bug that I mentioned earlier. Your mileage may vary.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 4947 of 5944, by xcomcmdr

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It's a visual novel that seems really cute... on the surface.

Describing it even a little bit feels like spoiling it. I'll just quote the website :

https://ddlc.plus/ wrote:

A terrifying world of romance and poetry awaits!
Now’s your chance to discover why Doki Doki Literature Club is one of the most beloved psychological horror games of the decade.

It's free on Steam, and runs well with Proton (I'm on Linux)

The Plus version released lately is also supposed to have more content, but I just took the free version because I'm broke atm.

I only took 5 years to pick it up, instead of coding (which is both my hobby and my job).

Feels nice to play once in a while... I'm hooked !

There's a ton of paths and multiple endings, details to pick up... Feels like stealing to have all that for free.

It's really great so far ! And surprising, in so many ways.

Edit: It was fantastic ! The horror is eventually very meta, but in a good way. DDLC Plus ($12 on Steam, for example) it is, then... It brings a lot of extra content.

Reply 4948 of 5944, by NovaCN

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xcomcmdr wrote on 2023-04-29, 15:24:
It's a visual novel that seems really cute... on the surface. […]
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It's a visual novel that seems really cute... on the surface.

Describing it even a little bit feels like spoiling it. I'll just quote the website :

https://ddlc.plus/ wrote:

A terrifying world of romance and poetry awaits!
Now’s your chance to discover why Doki Doki Literature Club is one of the most beloved psychological horror games of the decade.

It's free on Steam, and runs well with Proton (I'm on Linux)

The Plus version released lately is also supposed to have more content, but I just took the free version because I'm broke atm.

I only took 5 years to pick it up, instead of coding (which is both my hobby and my job).

Feels nice to play once in a while... I'm hooked !

There's a ton of paths and multiple endings, details to pick up... Feels like stealing to have all that for free.

It's really great so far ! And surprising, in so many ways.

Edit: It was fantastic ! The horror is eventually very meta, but in a good way. DDLC Plus ($12 on Steam, for example) it is, then... It brings a lot of extra content.

I confess I really did not enjoy DDLC. From what I've observed that seems to be the typical pattern: with a few exceptions most people who really like it don't typically play visual novels in general, whereas people more familiar with the medium tend to not care for it. And it makes sense, since the thing is very clearly a visual novel created by a team who have never played another visual novel, have no real interest in visual novels, and simply made an assumption of what they're like based on the pop culture stereotype of them. Frankly it does nothing that other VNs haven't also done, but better (and in many cases, with a lot more subtlety).
It's a case study in how you really need to have an intimate understanding of the thing you're trying to subvert, because there's a good chance that whatever you think might be "subversive" is already just an accepted part of the thing. Hell, even Fate/stay night, literally one of the best-selling visual novels of all time (which unfortunately does not have an official localization despite several ports and remakes and the global popularity of the rest of the frankly not nearly as good franchise it spawned), has a character route that transitions from its typical fantasy/romance into more of a full-on horror story, and that came out in 2004.
Plus just in general trying to both be a serious story about mental health and also a fourth wall jump scare horror game is kind of misguided on its face; it's trying to do too many things at once that don't necessarily complement one another and the result is an unfocused mess.
I'm really glad to hear that you got more out of it than I did, and I guess DDLC works fine as like, an entry-level visual novel, but honestly there are better horror VNs out there, some of which are also free.

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Reply 4949 of 5944, by Kreshna Aryaguna Nurzaman

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Demetrio wrote on 2023-04-02, 12:34:
Yep, the manual confirms it 😄 […]
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xcomcmdr wrote on 2023-04-02, 10:41:

WASD isn't present in the original release. I have the physical "LucasArts Collection" edition from way back. 😀

Yep, the manual confirms it 😄

Dark_Forces_Key_Bind.png

Judging by this picture from the same manual, it seems also the mouse configuration was tweeked to handle better (by removing the mouse movement typical of Wolf3D, DOOM, DOOM 2)Dark_Forces_Mouse_Bind.png

I'm using The Force Engine (TFE) and I found the save game feature very helpful, especially since I often play the game (and many other shooters) with my (almost) 4 years old sitting on my lap, so save/load feature is very helpful to compensate with my clumsiness. 😀

The-Force-Engine-2023-04-30-23-59-08-64.jpg
Finally found the generator.

The-Force-Engine-2023-05-01-00-01-53-33.jpg
Killed a Stormie.

The-Force-Engine-2023-05-01-00-03-02-41.jpg
Where am I supposed to go next?

The-Force-Engine-2023-05-01-00-03-22-34.jpg
Killed another Stormie.

Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.

Reply 4950 of 5944, by Joseph_Joestar

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Finished the Return to Na Pali expansion for Unreal. It was shorter than the main campaign and the maps were also much more straightforward, with fewer puzzles and less switch hunting. I may be in the minority here, but I actually prefer this kind of level design. There was plenty of action, no aimless wandering about, and almost no backtracking. Underwater sections were also much less annoying this time around, thanks to the rechargeable scuba gear.

I managed to avoid the marine spawning bug by only using the Combat Rifle against them, as suggested by the PC Gaming Wiki. Worked like a charm, since that thing is super strong, and every marine kept dropping more ammo for it. Those last couple of ice levels were interesting. The slippery surfaces made it more difficult to dodge, but enemies would slip too, so the ASMD Shock Rifle could throw them off ledges much more easily.

The final battle in (yet another) castle wasn't all that difficult. I got into a habit of saving up my Combat Rifle ammo for the more dangerous enemies, and it certainly paid off here. As mentioned above, that's one seriously powerful weapon. Once again, I was baffled by the ending cutscene. A lone shuttle going up against a battleship and winning? Ok then. Anyway, I liked this expansion quite a bit. Well worth playing, even in this day and age.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 4951 of 5944, by leileilol

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I've only played the original RTNP release and the marines were *super* overpowered like some programmer's vicious difficulty spike to hastily cobble up something akin to Half-Life's grunts. also the end boss did not open up and my post-game was a pistol in the flyby intro 🤣.

The big marine gun /ammo crates also stick out like a sore thumb and gives a whole fan mod feel to it. The only quality raise i've seen is when a scrapped Unreal level is recycled (especially Foundry, which had an AHA moment connecting to an ancient magazine exclusive screenshot i've seen in 1997).

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Reply 4952 of 5944, by xcomcmdr

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I admit I didn't play a lot of visual novels (Snatcher, Ace Attorney series, and some of VA-11 Hall-A: Cyberpunk Bartender Action only comes to mind), and I already knew it was an horror game and that's exactly what I was looking for. So in that sense, I wasn't disappointed.
In DDLC Plus, there is a lot more background about the different characters, I found it very touching and (sometimes) close to home.

If you have any recommendations about VNs (especially free ones), I'm all ears. 😀

Reply 4953 of 5944, by NovaCN

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xcomcmdr wrote on 2023-05-01, 09:09:

I admit I didn't play a lot of visual novels (Snatcher, Ace Attorney series, and some of VA-11 Hall-A: Cyberpunk Bartender Action only comes to mind), and I already knew it was an horror game and that's exactly what I was looking for. So in that sense, I wasn't disappointed.
In DDLC Plus, there is a lot more background about the different characters, I found it very touching and (sometimes) close to home.

If you have any recommendations about VNs (especially free ones), I'm all ears. 😀

I would have recommended Ace Attorney, Snatcher, and VA-11 Hall-A if you hadn't already named them so that saves me some time.
Fair warning, most of these are going to be far longer (and very different) than DDLC, but here are some of my personal favorites in the visual novel space:

Collapsible section because this is a very long post

Speaking of Ace Attorney, while I think this other series is just decent and nothing really spectacular, if you want something that's a lot like that, the Danganronpa series (minus an action game spinoff) is basically Ace Attorney's gameplay transplanted into a high school setting with a "death game" premise and some light dating sim elements sprinkled in. The overarching narrative is eye-rolling but some of the cases are really good, and I enjoyed the more action-oriented take on the Ace Attorney courtroom scenes where debate occurs in real-time and you need to actually time your responses.

If you like sci-fi thrillers, some of my favorites are the Steins;Gate and the Zero Escape series.
The former is about some college kids who stumble upon the secret of time travel when they invent a device to send text messages back in time (and this later leads them into the depths of an international conspiracy); just make sure to play the original version and not Steins;Gate Elite, which is a recursive adaptation of the anime adaptation and a pretty blatant cash-grab. The non-linear sequel, Steins;Gate 0 (basically it's a what-if story where the events of the first one's true ending go slightly differently) is also really solid. Really my one gripe with S;G is that it completely lets down its transgender character and the second half of her narrative is easily the worst part of the game. Anyway, Steins;Gate is unique for the way you interact with its world: the majority of your interactions comes via the ability to pull up the protagonist's cell phone at any time, and your path is primarily determined by whether or not you answer it when it rings, and when you send and how you respond to text messages.
Zero Escape is a trilogy of games that are essentially a more strange high-concept version of Saw, where a cast of characters are trapped in some dangerous location and need to cooperate and compete with one another in order to escape. In addition to the traditional visual novel gameplay, your reading is also periodically interrupted so you can solve point-and-click escape room segments, the same puzzles that your characters face. In the first two, the narrative branches based on things like which doors you enter and by extension which escape rooms you explore; the third is more experimental and nonlinear. The first ZE game (Nine Hours, Nine Persons, Nine Doors) is the strongest of the three, but the second is also really good, and the third is... fine. Although I do strongly recommend the original Nintendo DS version of 999 (emulate it if you have to) as it was designed around that specific hardware and the narrative really loses something when it's all crunched down into one screen in the later ports. I don't want to spoil it but the short version is there's a late-game plot twist that doesn't have nearly the same impact in the remaster.

AI: The Somnium Files is the current series from the writer behind Zero Escape and it's also quite solid. It's a sci-fi detective thriller that I thoroughly enjoyed despite some admittedly pretty major problems with inconsistent tone. So far it consists of two games: the original and a sequel called NirvanA Initiative. In these, you get similar puzzle segments to what you would see in ZE, but with some new gameplay twists (and more surreal puzzles since they take place inside dreams). They also tend to have multiple solutions, with the plot branching based on which answer you found.

If you're familiar with the games of Goichi "Suda 51" Suda and his company Grasshopper Manufacture (games like Killer7, No More Heroes, Lollipop Chainsaw, Killer Is Dead, or Let It Die), you might enjoy The Silver Case and its sequel The 25th Ward. The former was his first ever game, and it's another detective thriller. Really, mystery/thriller is a far more common genre in the visual novel space than people tend to think, and it suits the format pretty perfectly.

Fate/stay night is one of the most popular VNs of all time for a reason: while the franchise that followed it is mostly garbage (in my opinion), the original visual novel holds up extremely well. It's a modern fantasy story that tackles some really interesting themes, particularly in its latter two routes (there are three, but you're required to complete them in a specific order). The original release contained several pornographic scenes, which were clearly ghostwritten and of a notably lower quality than the rest of the game, but later re-releases (subtitled Realta Nua) removed them and it's a much better product as a result. Unfortunately, there is no official English localization and the PC version of said re-release is no longer sold, but a fan translation that includes several additional improvements exists and can be found with little difficulty (search for "fate stay night realta nua ultimate edition"), and the game itself can still be found via unofficial means if you know what I mean.

The When They Cry series is famously good albeit very, very, very long. It so far consists of three games, released episodically: Higurashi, Umineko, and (the currently ongoing) Ciconia. Higurashi is a horror story, Umineko is more of a murder mystery (and is possibly one of the best VNs ever penned, though it's around 2.5 times as long as War and Peace in terms of word count), and Ciconia is sci-fi.

I've personally rather enjoyed the works of Christine Love (Digital: A Love Story, don't take it personally babe it just ain't your story, Analogue: A Hate Story, and Hate Plus; I have not played Ladykiller in a Bind yet) but her earlier works are definitely on the rough side and Ladykiller is um, adult in nature. Still, Digital and don't take it personally are both very short and available for free.

I haven't played it myself yet, but I hear overwhelmingly positive things about The House in Fata Morgana. It's horror.

And by far the most niche suggestion on this list, which I've been dancing around naming for a while due to this, is Echo (not the shooter, a visual novel that happens to share its name). It's free on itch, and like DDLC it's a cross between dating sim and psychological horror, albeit much more subtle and on much more of a slow burn. And, though I concede the similarities between the two are purely superficial, it's also leagues better than DDLC in every conceivable way. It's about a journalism major going back to his dying childhood hometown over spring break, both to work on a project about the town's history and to meet back up with his childhood friend group one last time. It doesn't go well: old secrets resurface, cracks appear in the group's cohesion, and this is all before the town's supernatural horrors make themselves manifest. Across its five character routes, Echo tells a truly harrowing story, each narrative adding something new to the whole, answering some questions while raising others, and connecting to each other route in subtle ways that you probably won't even notice until you've finished all five and can start making those connections for yourself. In spite of some minor continuity issues with itself resulting from the way it was written (gradually updated and finished over six years), it's all very tightly-plotted and every single route is also really good on their own. TJ's route, for example, is one of the most viscerally uncomfortable things that I've ever played in my life, while the good ending of Leo's route hit me in a way nothing else has and forced me to take a break for a while, Flynn's is a winding mystery with multiple shocking turns, and Jenna's thoroughly engrossed me with its powerful themes and also has one of the most terrifying jump scares I've seen in my life (Carl's is definitely the weakest of the five but it's still better than some entire VNs).
The thing is, the reason I've been so cagey about recommending this one, is that it happens to be extremely gay (the protagonist himself is bisexual and four out of the five routes involve romancing other men) and all of the characters are furries. And there are a couple of sex scenes, which are not skippable. The thing is very clearly geared for a highly specific audience (the overlap in the venn diagram of queer furries and psychological horror fans is unquestionably pretty narrow).
Yeah, it's really not for everyone, but it is also one of the best visual novels that I've ever played (and it's free). Pretty much as soon as I finished it, I started writing about it, and now a month later I'm about halfway through the script for a feature-length video essay on the thing because there is so much to analyze and talk about. I am not going to link to it because off the top of my head I don't know what this forum's policy is regarding adult content, but I will just reiterate that it is extremely good.

I could probably think of a few more if I had the time but this post is already getting way too long.
And if you're curious, my personal top 5 favorite VNs of all time are in fact all on this list. In no particular order: 999, Steins;Gate, Umineko, Fate/stay night, and Echo.

Last edited by NovaCN on 2023-05-02, 13:06. Edited 3 times in total.

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Reply 4954 of 5944, by Demetrio

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Kreshna Aryaguna Nurzaman wrote on 2023-04-30, 17:26:
I'm using The Force Engine (TFE) and I found the save game feature very helpful, especially since I often play the game (and ma […]
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Demetrio wrote on 2023-04-02, 12:34:
Yep, the manual confirms it 😄 […]
Show full quote
xcomcmdr wrote on 2023-04-02, 10:41:

WASD isn't present in the original release. I have the physical "LucasArts Collection" edition from way back. 😀

Yep, the manual confirms it 😄

Dark_Forces_Key_Bind.png

Judging by this picture from the same manual, it seems also the mouse configuration was tweeked to handle better (by removing the mouse movement typical of Wolf3D, DOOM, DOOM 2)Dark_Forces_Mouse_Bind.png

I'm using The Force Engine (TFE) and I found the save game feature very helpful, especially since I often play the game (and many other shooters) with my (almost) 4 years old sitting on my lap, so save/load feature is very helpful to compensate with my clumsiness. 😀

The-Force-Engine-2023-04-30-23-59-08-64.jpg
Finally found the generator.

The-Force-Engine-2023-05-01-00-01-53-33.jpg
Killed a Stormie.

The-Force-Engine-2023-05-01-00-03-02-41.jpg
Where am I supposed to go next?

The-Force-Engine-2023-05-01-00-03-22-34.jpg
Killed another Stormie.

Nice 🙂

I always play with vanilla engines on retro hardware, to have the best "period correct" experience.

BTW, I haven't played the game for a while.
IIRC, I left at a sewer level... should start playing again 😁

Reply 4955 of 5944, by Kreshna Aryaguna Nurzaman

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Demetrio wrote on 2023-05-01, 12:27:
Kreshna Aryaguna Nurzaman wrote on 2023-04-30, 17:26:
I'm using The Force Engine (TFE) and I found the save game feature very helpful, especially since I often play the game (and ma […]
Show full quote
Demetrio wrote on 2023-04-02, 12:34:

Yep, the manual confirms it 😄

Dark_Forces_Key_Bind.png

Judging by this picture from the same manual, it seems also the mouse configuration was tweeked to handle better (by removing the mouse movement typical of Wolf3D, DOOM, DOOM 2)Dark_Forces_Mouse_Bind.png

I'm using The Force Engine (TFE) and I found the save game feature very helpful, especially since I often play the game (and many other shooters) with my (almost) 4 years old sitting on my lap, so save/load feature is very helpful to compensate with my clumsiness. 😀

The-Force-Engine-2023-04-30-23-59-08-64.jpg
Finally found the generator.

The-Force-Engine-2023-05-01-00-01-53-33.jpg
Killed a Stormie.

The-Force-Engine-2023-05-01-00-03-02-41.jpg
Where am I supposed to go next?

The-Force-Engine-2023-05-01-00-03-22-34.jpg
Killed another Stormie.

Nice 🙂

I always play with vanilla engines on retro hardware, to have the best "period correct" experience.

Thanks! In any case, as far as graphics go, I always prefer high resolution with texture filtering to the original low-res graphics. The color scheme, however, should stick to the original. Save feature is always welcomed, even if the original doesn't have one.

As for control scheme, it depends. If the game in question is first person adventure like System Shock, Azrael's Tear, and Ultima Underworld, then I prefer the original control scheme, since it tends to be better for manipulating the environment. On the other hand, for combat-oriented game like Doom, Dark Forces, and Delta Force, I always prefer WASD and mouselook combo. I still remember creating a custom control scheme for MDK (the game allows custom keys assignment) to use mouse look combined with forward-backward/left-right strafe, and the game becomes much easier! Well, although MDK's mouselook is limited to the horizontal plane, but using mouse for pivoting while using A and D keys for left and right strafing feels very natural, and makes the game significantly easier.

Demetrio wrote on 2023-05-01, 12:27:

BTW, I haven't played the game for a while.
IIRC, I left at a sewer level... should start playing again 😁

That's also the point where I gave up Dark Forces, but now I can save my progress, then it's time to tackle the level. What's the name of the sewer creature again? Dainoga? I really hate that thing!

Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.

Reply 4956 of 5944, by gerry

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gerry wrote on 2023-04-29, 08:19:

i am playing half life 2 - for the FIRST time ever!
..

.. finished half life 2

as with the first half life i enjoyed the first 2/3 more than the last 1/2 of the game - but mostly because things became increasingly battle and platform oriented as the 'revolution' began. great experience overall though

Reply 4958 of 5944, by gerry

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dr_st wrote on 2023-05-01, 20:02:

Overall, would you say you enjoyed the first or second Half-Life more?

overall i enjoyed the original half life more - but perhaps that has to do with when i played the game and other game experiences i'd had up until then

I preferred the 'ordinary man in extraordinary circumstances' feel of the original, the self preservation leading to discovery and more.

but i do think HL2 offers better gaming mechanics, its environments are wonderful to be in mostly and there are fun vehicle sections, it adds to replayability with its many possible means of using game physics to do things

Reply 4959 of 5944, by Jackhead

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i started playing Lands of Lore again. Love the sprites and the music.

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