Wing Commander
Slowly making my way through this game whenever I feel like playing a mission or two. At first I thought I might just play it almost like a roguelike and just see how far I get without reloading, etc. However, although I do enjoy this game, I don't think I enjoy it enough to play through multiple times... so I decided to instead just stick to the winning track. I'm six missions in, which puts me a good ways in.
There's a lot to like on the surface. It looks and sounds fantastic and it's cool getting to know all the other characters. The branching mission paths are also very cool, and I like that it lets you lose some missions and still make progress in the game.
However, I find the game to be perhaps overly simple. It seems like you basically have just a three mission types (dogfight, navigate asteroid/mine fields, escort/protect), and other than flying around in more powerful ships fighting against harder enemies, it seems like you've experienced all the game has to offer in just a few missions. I'm thankful for the autopilot function available between nav points, but using it also just makes the game feel even more like an arcade game where you are just blasting waves of aliens.
Having said that, it can be very thrilling to land after a tough mission with half of your ship malfunctioning due to damage!
Pool of Radiance
Made some good progress exploring the wilderness area. I got stuck on some tough battles against waves of enemies in a cave, so put that mission aside and did a couple other missions. My cleric and two magic-users have been at their maximum levels now for some time, which sucks I guess. My other characters (two fighters and a fighter/thief) are close to leveling up, but I don't think there's enough game left for them to reach max level.
As of right now, I've got a couple optional (?) quests left and what I think is the first part of the final quest. I plan to finish this game this month, and then focus on Might & Magic II most likely.