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First post, by Kerr Avon

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Someone mentioned Duke Nukem 3D in another thread, and since it's still such a fantastic game, and Duke appears in so many games, I thought it would be interesting to discuss them, and see what other DN games are available.

Personally, I've never played Duke Nukem 1 and 2. I think they're PC-only 2D platform games, what are like, and are they still worth playing? Are they still available, do they have any addons, etc?

Duke Nukem 3D (PC)

Duke Nukem 3D came out after Doom (of course!), but to me it was better than Doom in every way except atmosphere (Doom was eerie, DN3D's atmosphere of danger was too compromised (in my opinion) by it's humour and satire to come across as unsettling). The weapons, level/object interaction, 'real world' feel of the levels, the desire to explore, and the fun factor were all much better in DN3D, I think. Come to think of it, I think the enemies in Doom were better, since they seemed more threatening than in DN3D, but again that's at least partly due to the atmosphere of the two games.

Duke Nukem 3D, aside from System Shock and Doom 1 and 2, is probably the oldest PC game I still play. If you haven't played it, but you like first person shooters, then you really should. It's proper old school, with enemies who have little A.I. (though to be fair, they never get stuck behind scenerey, so there are far worse examples of in-game A.I.), no regenerating health, no on-screen prompts to treat you like an idiot, no on-screen arrow telling you where to go next (you have to explore the levels to find the objective/exit)*, and so on. It doesn't have many of the later first person shooter 'improvements', which is fine by me, as I hate weapon carrying limits, cut-scenes every five yards, NPCs who continually spout the same five lines randomly every thirty seconds, etc.

Oh, and make sure you try some of the mods, such as Duke it out in DC, Starship Troopers, Critical Mass, and Fusion.

Also, Duke Nukem 3D is one of the few games that's had it's source code released to the public, and as such it's been recompiled and improved for various machines, including the original XBox, the PSP, the Dreamcast, Linux, and even ported back to the PC, as an enhanced Windows port (http://www.eduke32.com/). eDuke32 is great, as is the port for the original XBox**, which even supports mods!).

* On the subject of FPSs being dumbed down, when Perfect Dark (N64) was released in 2001, it didn't hold your hand, and everyone was happy with it. When it was re-released, exactly the same, in 2010 (for the XBox 360), lots of new users complained that it didn't give you any clues and just left you to work out what to do. For example, (in both the 2000 and 2010 releases, since they are the same game) in the first level you are dropped onto the roof of a skyscraper, and told to locate and enter the basement. Players in 2000 somehow realised that since a basement is traditionally at the bottom of a building and they (the in-game character) were on the roof, then they should make their way down through the building to the ground floor and look for a basement entrance. Yet some players in 2010 seemed to find this less than obvious....

** I HATE the way Microsoft are calling the XBox 3 the XBox One, which means us loyal users of the original XBox can't call it the XBox 1 anymore in case it confuses people. How can you call the third XBox the "XBox One"? It's not only stupid, it's unfair to people who have stuck with the original XBox.

Duke Nukem 64 (N64)

The N64 version of Duke Nukem 3D, called Duke Nukem 64, is great too, being largely the same, but with some changes; some for the better, such as overall better weapons, a co-op mode, and (very stupid, sadly) bots in multiplayer mode, some for the worst, such as no in-game music, no mirror effects, and no parallax effects (no city skyline effects, which is OK, and no stars in space, which is just ridiculous).

They also made some changes to please Nintendo's family image, which resulted in the very good (I think) change that you no longer kill the trapped women to 'save' them, you instead properly save them by teleporting them to safety, the ridiculous change that they reskinned the adult bookstore as a gun store (seriously! Apparently selling guns is more acceptable to Nintendo's way of thinking than selling porn magazines), and the Steroids pickup was renamed 'Vitamin X'.

The game makes a few changes to some levels, misses out some levels from the original, and adds some from the Atomic Edition DN3D pack. DN64 is not set up as episodes, so you can't start at the Space Port or Raw Meat levels, only at the first level (Hollywood Holocaust). Then again, you don' lose your weapons when you get to Space Port or Raw Mean, unlike in Duke Nukem 3D, so it's swings and roundabouts.

One thing that might put PC users off DN64 is that you can't save at any point, only between levels (i.e. when you've completed a level). This is because back then PC FPSs allowed you to save at any time, whereas console FPSs only allowed you to save at the completion of a level, for some reason. Nowadays most FPSs just save automatically at (too frequent, some would say) checkpoints, but back then console FPSs didn't allow in-game saving (well, some might, but I can't think of one), and since DN64 lacks regneration health, the lack of mid-level saving might turn some new players away.

There's actually a PC mod based on DN64, available from http://www.moddb.com/mods/dn64. I've not tried it, so I don't know how faithful it is, but since it's a mod for the PC version, I imagine you can save anywhere.

Duke Nukem: Zero Hour (N64)

Note: This is not connected to the PC mods of the same name (well, one is called "Zero Hour", the other is called "Duke, it's Zero Hour"), even though one of the mods is supposed to be based on the N64 game, it's really nothing like it at all.

Duke Nukem: Zero Hour is another N64 exclusive, and to my mind the best Duke Nukem game I've ever played. It's a third person shooter, but you can play it in first person mode (which I do) using a push-button-cheat (http://www.gamefaqs.com/n64/188913-duke-nukem … ero-hour/cheats or http://uk.ign.com/cheats/games/duke-nukem-zero-hour-n64-1965 depending on if you have a PAL or NTSC N64). It's got great level design, some good Duke Nukem style humour, good weapons, and is great for exploring. On the minus side, there is (again) no mid level saving or checkpoints (and unlike in DN64, this is a genuine problem here, as snipers can strip your health away very quickly whilst you can't even locate them quickly enough to kill them, it doesn't happen a lot, but it shouldn't happen at all)***. The game takes place over several time periods, with your weapons (and scenery, of course) changing to reflect the era. Some of the levels are really fantastic, and though the A.I. is again not great (but it doesn't get confused and walk into walls, fortunately) it does the job.

To me, Zero Hour is the best Duke Nukem game I've ever played.

*** One of the programmers and one of the designers of Duke Nukem: Zero Hour (the N64 game, not the mods) used to post on Gamefaqs, and they said that DNZH was shipped before it was entirely finished, which is why (a) there are no mid-level checkpoints (the levels can be very large), (b) the snipers take so much of your health per bullet, this value was intended to be lowered, and (c) there were going to be bots in multiplayer, but development time ran out, sadly.

Duke Nukem: Time to Kill (PlayStation)

I've not played this all the way through, so I'm not the best person to judge it, but I'll give my opinion anyway (lucky you!). The few levels that I played seemed OK, but didn't grab me. People tend to assume that Duke Nukem: Time to Kill is the same as Duke Nukem: Zero Hour, as they are both third person Duke Nukem games, with time travel story lines, but the games are actually very different (apparently two different studios were contracted to write a new Duke Nukem game, one for the N64 and one for the Playstation, with the stipulation that the games had to be third person shooters involving a time travel story, which is why the games are so superficially similar). Time to Kill is more of a Tomb Raider/shooter hybrid than Zero Hour (which is much more of a shooter), plus Time to Kill's levels didn't seem as interesting as ZH's, but to be fair I only got to the first time-destination, so perhaps the game picks up from then on. I never had a Playstation, so I played Time to Kill on a mate's machine, but he got rid of the game so I never got too far in it - from what I remember it wasn't a bad game, just not great, and I think I didn't like the controls, but it was so long ago that I played it that I can't be sure. I think I might have tried it out under emulation too, some time back, but with less than ideal results (hopefully by now Playstation emulation is much more compatible).

Can anyone shed more light on this game?

Duke Nukem: Total Meltdown (Playstation)

I had to google for this, as I couldn't remember much about it. I have played it, but a long time ago, so I can't remember much about it (though I think I hated the controls, but that might have been my N64-developed dislike of the PlayStation's controller). According to google's links, Total Meltdown has an exclusive fourth episode, but I can't remember if I even played it, let alone what I thought of it.

Again, can anyone say what the game is like, and if it's worth playing nowdays.

Duke Nukem: Manhattan Project (PC)

This is another game that I've played but couldn't remember much about (not even it's name), but thanks to google I now remember that it's a 2.5D platform/shooter (i.e. the gameplay is 2D, but the graphics have are 3D but with a 2D-style camera), which I think I thought was disappointing since I was hoping for a new first person shooter (which means my judgement is irrelevant to the game's quality, of course...). I might track this down and give it another go (I seem to remember that the game is so old that I played the demo from a PC Zone or PC Gamer cover CD - how long ago those days seem!).

Duke Nukem Forever (PC, XBox 360, PS3)

Yep, spit spit, etc. A massively disappointing game, with maybe the longest gestation of any game ever (it was discussed at the time I bought my first PC, in late 1996, and only came out less than two years ago). To be fair, it's not nearly as bad as most people say (to listen to some players or review sites it's the worst game of all time), and I think if it hadn't had the Duke Nukem name on it, and hadn't been delayed for nearly a decade and a half, then most people would have said "It's OK, but there are much better games vying for your money". Part of the problem is it combines the worst of old school FPSs with the worst of new school FPSs. Plus the 'humour' is so overdone (and misses the point, it was supposed to be satire, not outright worship of the main character), which granted is insignificant compared to the game's gameplay problems, but it's still a genuine bone of contention for us fans of the Duke Nukem series.

Plus the earlier (non-playable) demos of the game, released across the previous ten years or so, look to be much more fun than the game they eventually gave us. Not a terrible game, if you ask me, but I'd say it's a 4/10 game at best. There are countless better shooters for us to (re)play, so I wouldn't recommend this to anyone at all, even if it was given away free, unless you wanted to see what all the disappointment was about.

By the way, someone has made a mod for DN3D, which is designed to be what Duke Nukem Forever was shaping up to be before the massive delays and changes that ruined the game. I've not yet tried it, but I intend to, so if you like the sound of it, get it from http://www.moddb.com/mods/duke-nukem-forever and please post your thoughts here.

Reply 1 of 22, by d1stortion

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What kinda sucks about DN64 is the lookspring aim... difficult to get used to. And no ingame music, what the hell? Oh well the superiority of cartridges 😉

I played through Time to Kill a while ago and it's pretty good in terms of graphics and gameplay. Basically Duke with (sometimes difficult) Tomb Raider controls, which is also humorously referenced in the game itself 😀 there was also Land of the Babes which I've only seen the first level of, I don't think it has as much level variety as TtK with its time-travelling setting.

Total Meltdown (or just Duke Nukem in PAL regions) is a very accurate port with grainy graphics and a new, quite good soundtrack. Controls are far superior to the N64 game in my book. Can get laggy since AFAIK they've just ported the Build engine over and therefore it probably doesn't use the full console capabilities. Fourth episode is definitely worth playing once you get through the tedious first level. Full of movie/game spoofs. Oh, and it does support mid-level saving.

That last one you can simply scratch off the list 😀

Reply 2 of 22, by DonutKing

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I really enjoyed Duke 1 and 2 when I was a kid they were two of my favourite games. . They are platformers not shooters. Look at ancient dos games' reviews of them if you want an idea of what they're like.

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Reply 4 of 22, by Jorpho

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DonutKing wrote:

I really enjoyed Duke 1 and 2 when I was a kid they were two of my favourite games. . They are platformers not shooters. Look at ancient dos games' reviews of them if you want an idea of what they're like.

I thought they were pretty cool as well. I really should go back and play them sometime; naturally I only had the shareware versions as a young'un. You might even say Duke II blew me away the first time I saw it.

There's an open-source remake of the first game called Dave Gnukem, but it hasn't been updated in a long time and apparently the author had no interest in making it capable of using the original game's resources at all.

Reply 6 of 22, by Mau1wurf1977

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Kerr Avon wrote:

** I HATE the way Microsoft are calling the XBox 3 the XBox One, which means us loyal users of the original XBox can't call it the XBox 1 anymore in case it confuses people. How can you call the third XBox the "XBox One"? It's not only stupid, it's unfair to people who have stuck with the original XBox.

MS have lost the plot lately. In forums they call the first XBox simply XBox original...

XBox One and Windows 8 are just a big mess and they need a huge shake up of some sort. I gave up on Windows 8 after listening to the head lady of Windows say "We are still trying to figure out what our customers really mean when they say they want the start menu back" 😒

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Reply 7 of 22, by Gemini000

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Personally, I find Manhattan Project to be a very fun game because of how simple it is and because Duke says a lot of fun things the whole way through. Only catch is it lacks proper wide-screen support and if you don't have a gamepad just forget it as the game doesn't play very nicely without one. :P

As for Duke Nukem Forever, it didn't stay full price for very long compared with most other first person shooters, so the fact that it doesn't have the same level of features and overall quality isn't as big a deal since it's not as expensive. For the price I paid for it, I was satisfied with what I got. Plus, as I understand it, the console ports are highly inferior to the PC version so this was definitely not a game to buy for anything but the PC. :/

The original Duke Nukem and Duke Nukem II aren't bad, though they can be pretty difficult at times. The first game is very repetative but highly nostalgic and easy to play. The second game isn't as easy to play as the first and often feels very cramped because of the large sprite sizes, but has a lot more stuff to see and do before it starts repeating itself.

As for Duke Nukem 3D... I spent more time making custom levels for the thing than actually playing the game. XD

I also happen to have the GBA game. As a first person shooter on the GBA, it's pretty impressive, plus it's got a surprisingly large number of levels to play through. The only drawback is it's kinda ugly and pixelated and Duke doesn't actually say a lot of things, with most of the dialogue and such being in text boxes. For what it is, it's interesting, but doesn't compare to any of the PC games. :P

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Reply 8 of 22, by sliderider

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Mau1wurf1977 wrote:
Kerr Avon wrote:

** I HATE the way Microsoft are calling the XBox 3 the XBox One, which means us loyal users of the original XBox can't call it the XBox 1 anymore in case it confuses people. How can you call the third XBox the "XBox One"? It's not only stupid, it's unfair to people who have stuck with the original XBox.

MS have lost the plot lately. In forums they call the first XBox simply XBox original...

XBox One and Windows 8 are just a big mess and they need a huge shake up of some sort. I gave up on Windows 8 after listening to the head lady of Windows say "We are still trying to figure out what our customers really mean when they say they want the start menu back" 😒

MS shot themselves in the foot with XBOX One with all their DRM crap, not allowing used games, and not allowing indies to market their games independently from MS. They've backed away from all that for the time being, but you KNOW that they will bring it back eventually, maybe with the next console generation after this one and they won't be backing down next time regardless of what the public thinks. In the mean time, they will be shaping the minds of gamers to accept that it is coming and that they will just have to get used to it. Forcing people to buy the Kinect and tacking an extra $100 into the price isn't doing them any favors either. At least with Sony, it's still optional and only $59. That's a bit easier to take if you absolutely MUST have motion recognition, which I don't. I don't know many people who even bought the original Kinect and most of those that did traded it in right away because the games for it stunk. Only a few are keeping theirs as collectibles, boxed away in a closet hoping for the day when the prices go up enough to pay for their next console purchase. Personally, I am waiting for the price of a used Kinect and games to drop to pocket change levels just so I can say I have all the XBOX 360 games (which I'm not even close to having yet).

Reply 9 of 22, by SpooferJahk

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As a person that grew up playing Duke Nukem 3D first (Specifically the Playstation port, Total Meltdown, which I will talk about a bit later in this post) I can say that the first two Duke Nukem games are pretty fun to play if you enjoy sidescrolling action games. No rose tinted nostalgia at all, they are fun though admittedly Duke Nukem II is a much more fun game than the first one since there is more to it.

Total Meltdown... I can't really recommend it unless you are really curious about that exclusive fourth episode. I grew up with it, and I enjoyed playing it at the time but when I got a copy of the PC version of Duke 3D, I can't completely defend it anymore since the PC version controls MUCH BETTER than the Playstation version. I will say that if you want to emulate the experience of it somewhat play Duke 3D on eDuke32 with the PSX music pack, that is one of the strong points of the port in my opinion since it has some fantastic electronic dance tunes. I especially love the remixes of Stalker, which still comes into my head to this day.

In regards to Manhattan Project, seriously play it, it really is a fun game. It is like a much more polished version of the sidescrolling Duke formula mixed with the familiar Duke style we all love from 3D. It is not perfect, but for what it does it does well and worth the price of admission.

Reply 10 of 22, by Gemini000

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SpooferJahk wrote:

In regards to Manhattan Project, seriously play it, it really is a fun game. It is like a much more polished version of the sidescrolling Duke formula mixed with the familiar Duke style we all love from 3D. It is not perfect, but for what it does it does well and worth the price of admission.

Granted, I paid full price for it when it was brand new and as such, got the box and everything. It even came with a radiation-symbol subway-token keychain thing. :D

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Reply 11 of 22, by SpooferJahk

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Gemini000 wrote:
SpooferJahk wrote:

In regards to Manhattan Project, seriously play it, it really is a fun game. It is like a much more polished version of the sidescrolling Duke formula mixed with the familiar Duke style we all love from 3D. It is not perfect, but for what it does it does well and worth the price of admission.

Granted, I paid full price for it when it was brand new and as such, got the box and everything. It even came with a radiation-symbol subway-token keychain thing. 😁

I didn't play it at the time (Had a crap PC, boo me... 😜) but wasn't it a budget game? I remember hearing something about that somewhere. If that was the case, then that is certainly worth it for the keyring, can't go wrong with video game swag.

Reply 12 of 22, by d1stortion

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SpooferJahk wrote:

PC version controls MUCH BETTER than the Playstation version.

When going by contemporary standards... not really. Nobody was using WASD+mouse in 1996. Many people back then played it with an awkward control scheme like arrow keys for moving+turning, seperate strafe button, shoot on CTRL and open on space because... well, it was default!

If the Doomed control scheme is used on Total Meltdown and a few button combinations are memorized the controls are not gameplay inhibiting by any means. It is similar in concept to the controls listed above, but the button presses are much easier to perform on a gamepad. As the game controls perfectly fine here.

Reply 13 of 22, by SpooferJahk

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d1stortion wrote:
SpooferJahk wrote:

PC version controls MUCH BETTER than the Playstation version.

When going by contemporary standards... not really. Nobody was using WASD+mouse in 1996. Many people back then played it with an awkward control scheme like arrow keys for moving+turning, seperate strafe button, shoot on CTRL and open on space because... well, it was default!

If the Doomed control scheme is used on Total Meltdown and a few button combinations are memorized the controls are not gameplay inhibiting by any means. It is similar in concept to the controls listed above, but the button presses are much easier to perform on a gamepad. As the game controls perfectly fine here.

Even with that control scheme it still didn't feel quite right to me, which is odd considering I am perfectly ok with playing Powerslave, another console FPS game on the Playstation.

Reply 14 of 22, by Gemini000

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SpooferJahk wrote:

I didn't play it at the time (Had a crap PC, boo me... :P) but wasn't it a budget game? I remember hearing something about that somewhere.

If by "budget" you mean "cheaper than typical commercial titles" then yes, but I still ended up paying about $45 for it, keeping in mind that's Canadian dollars from before our dollar caught up with the US dollar, so it would've been more like $30 US. Most budget titles, even back then, were $20 US or cheaper.

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Reply 15 of 22, by [ROTT] IanPaulFreeley

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Yep, spit spit, etc. A massively disappointing game, with maybe the longest gestation of any game ever (it was discussed at the time I bought my first PC, in late 1996, and only came out less than two years ago). To be fair, it's not nearly as bad as most people say (to listen to some players or review sites it's the worst game of all time), and I think if it hadn't had the Duke Nukem name on it, and hadn't been delayed for nearly a decade and a half, then most people would have said "It's OK, but there are much better games vying for your money". Part of the problem is it combines the worst of old school FPSs with the worst of new school FPSs. Plus the 'humour' is so overdone (and misses the point, it was supposed to be satire, not outright worship of the main character), which granted is insignificant compared to the game's gameplay problems, but it's still a genuine bone of contention for us fans of the Duke Nukem series.

Good point here. Let me add a little bit...

First off, I have been a raging fan of Duke since 1993 when I was 8 years old and playing the first two side scrollers on my 386. Duke 3D then completely blew my mind and is still quite possibly my favorite game to this day. And then came the looooong wait for DNF...

About five years ago when I saw the gaming world going in the direction it did, I realized that most game critics were already just waiting to give DNF a bad review. Why? Because a title like "DNF - Worst Game of All Time?" is good link bait, just like Jerry Springer is good TV. It doesn't matter if it's real or true, it's just good TV.

These so-called "critics" that write these articles unfortunately can really drive a game's sales up or down, but how many of these writers have ANY FUCKING IDEA of the amount of effort that actually goes into a game? Do they have any idea that sometimes some trade-offs and sacrifices need to be made during development?

Some of the greatest games of all time, like Quake, were a tad half-baked when they came out. Yet, at the time, Quake still scored 9's and 10's in game reviews. The community then takes over and runs with it, and that's how we got Team Fortress and a thousand other great mods. The gaming world nowadays pretty much expects a game to be like a movie with a budget of $100,000,000. People forget that not too long ago, developers still had to write their own modem and sound drivers for their games, and also had to worry about direct hardware calls crashing an entire computer. Even though the programming is much, much higher level than this now, it is still a TON of work. When a game like DNF comes out, I can't help but just be grateful that it was even finished in the first place.

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Reply 16 of 22, by MrFlibble

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No one mentioned the cancelled Duke Nukem Forever side-scroller game. The only existing version that was used to make screenshots seems to be very incomplete, but there's a full game that uses the same engine, Alien Rampage, and judging by that the DNF side-scroller could have very well turned out to be quite playable.

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Reply 17 of 22, by m1so

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d1stortion wrote:

Many people back then played it with an awkward control scheme like arrow keys for moving+turning, seperate strafe button, shoot on CTRL and open on space because... well, it was default!

It depends on your point of view. My love for old shooters started when I was a kid, because I have a disability that prevents me from using WASD. So I played old FPS games only until I learned to set up my controls to arrow keys + mouse.

Reply 18 of 22, by m1so

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[ROTT] IanPaulFreeley wrote:

About five years ago when I saw the gaming world going in the direction it did, I realized that most game critics were already just waiting to give DNF a bad review. Why? Because a title like "DNF - Worst Game of All Time?" is good link bait, just like Jerry Springer is good TV. It doesn't matter if it's real or true, it's just good TV.

These so-called "critics" that write these articles unfortunately can really drive a game's sales up or down, but how many of these writers have ANY FUCKING IDEA of the amount of effort that actually goes into a game? Do they have any idea that sometimes some trade-offs and sacrifices need to be made during development?

Some of the greatest games of all time, like Quake, were a tad half-baked when they came out. Yet, at the time, Quake still scored 9's and 10's in game reviews. The community then takes over and runs with it, and that's how we got Team Fortress and a thousand other great mods. The gaming world nowadays pretty much expects a game to be like a movie with a budget of $100,000,000. People forget that not too long ago, developers still had to write their own modem and sound drivers for their games, and also had to worry about direct hardware calls crashing an entire computer. Even though the programming is much, much higher level than this now, it is still a TON of work. When a game like DNF comes out, I can't help but just be grateful that it was even finished in the first place.

I totally agree. To be honest, I feel many people are just ungrateful bastards. Same applies to people who laugh at old game graphics of say Doom... well, let them try programming the game. They wouldn't be able to do it with gigabytes of RAM, let alone 4 MB. I know a guy who bragged to me how he can do a game "like Doom" in Game Maker in 5 minutes. I am pretty sure his "Doom clone" looks more like a bad copy of Wolfenstein made with MS Paint and I'd reallyy like to see any "Game Maker" games running on a 386 or 486.

Reply 19 of 22, by leileilol

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Quake's complaints about "TOO BROWN" came after the colored lighting stuff seen in '97 Unreal screenshots, and id's greatest rivalry was really started from then...

There were Quake2 screenshots then but didn't have any colored lighting implemented (and still even used flashblend spheres) so Quake2 initially looked brown and grey when premiered... the unblended explosion sprites didn't help their case either.

I do remember some PC gaming mags tearing up Strife for still using the Doom engine and using sprites despite some of the then-still-very-new RPG FPS concepts then. Come an issue or two later and you'll see hype previews of Descent to Undermountain and how it'll break ground for having polygons finally coming to the RPG genre 🤣

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