VOGONS

Common searches


First post, by silikone

User metadata
Rank Member
Rank
Member

I've wondered about this for years, what exactly is the "LAN" connection speed setting found in many old games? Ostensibly, this wouldn't make sense over the internet, even though it's the best suited option with modern technology. It's understandable in games that don't differentiate between local networks and the internet, but there are those that do.

Do not refrain from refusing to stop hindering yourself from the opposite of watching nothing other than that which is by no means porn.

Reply 2 of 9, by calvin

User metadata
Rank Member
Rank
Member

I presume for cases where you're connecting over the full speed of 10/100 Ethernet on your LAN, so it won't try any optimizations.

2xP2 450, 512 MB SDR, GeForce DDR, Asus P2B-D, Windows 2000
P3 866, 512 MB RDRAM, Radeon X1650, Dell Dimension XPS B866, Windows 7
M2 @ 250 MHz, 64 MB SDE, SiS5598, Compaq Presario 2286, Windows 98

Reply 4 of 9, by silikone

User metadata
Rank Member
Rank
Member
Snayperskaya wrote:

What games use LAN as "connection speed" instead of "connection mode/method"?

This is from Half-Life's internet server browser.
868fea2e3c.png

Do not refrain from refusing to stop hindering yourself from the opposite of watching nothing other than that which is by no means porn.

Reply 5 of 9, by PeterLI

User metadata
Rank l33t
Rank
l33t

In the days of POTS / ISDN bandwidth was very limited. Only when (A)DSL, cable and fibre became standard bandwidth no longer was an issue. Same with GPRS (2G), UMTS (3G) followed later by 4G / LTE.

Reply 7 of 9, by Logistics

User metadata
Rank Oldbie
Rank
Oldbie
silikone wrote:
This is from Half-Life's internet server browser. http://puu.sh/jzni5/868fea2e3c.png […]
Show full quote
Snayperskaya wrote:

What games use LAN as "connection speed" instead of "connection mode/method"?

This is from Half-Life's internet server browser.
868fea2e3c.png

Yes, but if memory serves, all that did was adjust the "rate" setting in-game to adjust packets sent back and forth. A 28.8 connection favored somewhere around a rate of 2000 IIRC. They used to use this setting to regulate who could play on a particular server, setting the minimum or maximum depending on who you wanted to keep out, LPB's or HPB's. But I immediately thought of old games such as Doom or Duke3D when I thought of the LAN setting, but as was mentioned, it's a mode.