realnc wrote:The SC-55 (and the Maestro 32/96, which is the one I had) were not on the "hi-fi" side of things. They don't sound that great. And how could they. These were cheap devices, at least compared to professional synths of the day that cost thousands of dollars. Not so cheap when viewed as computer peripherals, but cheap compared to pro gear.
No, I mean "hi fidelity" in the context of "accurate reproduction of what the composer intended". If TIE Fighter's (and most games's) music is composed using SC-55, then SC-55 is the highest fidelity GM player for such games, because it will reproduce exactly what the video game music composer intended --despite SC-55 doesn't sound really great on the first place. 😀
Let say you have high fidelity system --let say, a Cyrus 8SE CD player, Pass Labs XA-60.5 integrated amplifier, and Yamaha NS-1000 studio monitors. Very hi-fidelity, aren't they? But then you play an audio CD with low quality mastering; then your expensive, hi-fidelity system will reveal all the ugliness of the recording. 😵
Okay, so you probably trade the Pass Labs amplifier for warmer-sounding Marantz, or the Yamaha NS-1000 for warmer-sounding Wharfedales. Then the poorly-mastered CD suddenly sound better, because the warm-sounding amplifier or speaker (or both) hides the ugliness. But of course, it defeats the purpose of hi-fidelity.
Now, when it goes to audio, I'm more a hi-fidelity person, preferring transparent-sounding equipments instead of pleasant-sounding ones, because most albums I listen to are adequately mastered (mostly 1970s funk jazz or modern chillout albums, but I have listened to excellently-mastered trance music as well, believe it or not). In this case, "hi-fidelity" and "pleasant-sounding" are not contradicting each other.
Games, however, is another thing. Lots of game music and sound effects are of low quality. This is especially true for old games, with low-resolution .WAV or .VOC sound files. In this case, using transparent system is an exercise of masochism! 🤣 Because your sound system will reveal all the ugliness of those low-quality, lowly-sampled digital audio of such old games. That's why I'm using Yamaha Cinema DSP, because those DSP reverbs --which are looked down by audiophiles, by the way-- help hiding the ugliness of old game sound.
realnc wrote:But for me it's about getting the same audio today that I was getting back then, including all shortcomings and audio glitches. For example, I prefer the MT-32 version of Monkey Island compared to the CD audio version. The CD audio is superior, but I want that MT-32 sound, because that's how I remember it 😀 (And is the reason I think Munt is the greatest thing to happen in the emulation scene since DOSBox itself.) This is why I prefer this particular SC-55 soundfont to other soundfonts; even though they do sound superior compared to the flat and "tinny" Roland sound, they don't sound the way I remember 😀
Ah, so you are a hi-fidelity person indeed. 😀
Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.