Reply 20 of 53, by xjas
- Rank
- l33t
wrote:I have to admit I'm never comfortable with 6DOF shooters. Even a full HOTAS setup doesn't really solve control problems in such game. I usually use throttle for forward and backward movement, stick for pitch and roll, and rudder pedals for yaw, but I still couldn't find ideal controller axis for lateral movement, either vertically (up down) or horizontally (left right). Until now, I've been using hat for such movement, but it isn't very comfortable nor precise.
It should be noted that no real-life vehicle has Descent-like freedom of movement though.
I don't know if you have a 'hat' on your joystick, but the oldschool setup for the few people who played early D games with full HOTAS was something like:
Joystick: turn L/R, pitch U/D
4-way hat: strafe U/L/D/R
Throttle: forward / reverse
Buttons on throttle: roll left / right
...but from what I saw at Descent parties in the '90s, it was far more popular to use a joystick (or even a mouse) and the WASD keys. HOTAS setups were expensive!
For the record, here's my control map (when not using the keyboard only). I usually play with the mouse these days, but my joystick scheme was similar:
Mouse: pitch & turn
Mouse 1: Fire primary
Mouse 2 & 3 (middle / right) : accelerate forward / backward
Alt: fire secondary
WASD: strafe U/L/D/R
Left ctrl / space: roll left / right (try it!!)
Caps lock: afterburner
F: flare
R / T: cycle primary / secondary
There are some other keys (Q & E duplicate forward/backward for example) but those are the basics! I've been playing Descent games for 20 goddamn years with this setup, so it does work. 😜
Also, make sure you play with 'push forward' to pitch down and 'pull backward' to pitch up, flight sim style. These days the cookie-cutter FPSes call that "inverted Y axis" but in the Original Descent era it was the proper orientation of the Y axis.
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