Reply 20 of 48, by ZanQuance
See, with audio, even if you want to mix a gazillion channels in 24-bit 192 kHz resolution, a simple CPU can do that at < 1% CPU load. So, there really is no use case for the average usage pattern for sound chips
Mixing is simple, but the major issue is with developers and their Audio resource budgets, once you start applying convolution for reverb and HRTF on the sound sources the cpu usage quickly goes up past the allotted budget. This is why dedicated DSP's that offload the job are nice to have, but aren't a necessity today like they used to be.
Sound cards always had misinformation marketing behind them, especially from Creative. 16-bit 48kHz playback is all you ever need for playback, period, end of story.
For mixing studios the extra headroom with 24-bit is more than enough. Pro-Tools does everything with 32-bit mixing in software, so who needs a dedicated DSP for that anymore?
Gamers do, we want advanced audio effects rendered on cool hardware DSP's which push our audio senses to their limits 😁 It's not just about CPU usage or FPS anymore, it's about 3D audio features and quality 😁