First post, by Kerr Avon
Super Mario 64, the 1996 launch game for the Nintendo 64, has been reverse engineered, and you can download the newly formed source code if you like.
Quote: "After having been decompiled back in July, the source code for Super Mario 64 has been completely reverse-engineered, and is now publicly available. Available on GitHub is a full decompilation of the beloved 3D platformer, Super Mario 64. The decompilation works for the NTSC-U and NTSC-J builds of the game, with (E) ROM support coming soon. To keep things legal, you will need to provide your own copy of the game, in order to compile the data, with the exact process being detailed, below. If you've ever wanted to see some of the magic that went into creating such an iconic game, you can now finally see into all of the finer details."
Super Mario 64 is, to this day, still a timeless classic, utterly superb and endlessly playable. It regularly appears in the top few titles of "Best of" games lists be the lists from gamers sat at home, to magazine lists either voted for by the public or by the magazine staff themselves.
And the game's primary coloured, simplistic graphics (it ran on a 4MB N64 from 1996) haven't aged anywhere near as much as the graphics from other games of the era.
I'd imagine someone on here would be interested in the source code. Plus who knows, the release of this source code might result in even more ambitious mods* of the game being produced than the (sometimes wonderful) fan-made mods already existing/still being made for the N64 version of the game.
Web page: https://gbatemp.net/threads/super-mario-64s-s … eleased.546814/