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Did you create maps for games?

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Reply 20 of 110, by mothergoose729

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I didn't make maps, but I was into construction set for ES3 Morrowind. I contributed a tiny bit to the Tamriel rebuilt project, although I went through the workload threads and it seems like they redid most of my stuff, heh.

Reply 21 of 110, by DracoNihil

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I used to make a lot of really stupidly designed serverside maps for Tribes 1, sometimes even Starsiege.

But, I currently focus on Unreal.

“I am the dragon without a name…”
― Κυνικός Δράκων

Reply 22 of 110, by Nexxen

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Doom and Doom II + Stunts, a lot of Stunts maps 😀
Good Doom maps take time and are difficult to create if you start messing with elevators.

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Reply 23 of 110, by VileR

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Forgot to mention (also in the "just played these with friends" department):

- Supaplex. Or more precisely the later "SPFIX" thereof. Made a handful of levels for that.
- and... Bubble Bobble(!). If anyone remembers, there used to be a really, really old but very nice level editor for one of the arcade ROM sets. Probably won't work with anything that MAME considers current.

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Reply 24 of 110, by gerry

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great to see all these different games being modded, some of the stuff done with RPG's is amazing, all new games almost

and Stunts, good call, that was great. There are some later driving games with track editors too, even GTA 5 has various mods allowing for stunt courses etc

the workload for newer games can be immense though, and as some have said, it can be off-putting

Reply 26 of 110, by Hezus

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I've made a lot of Warcraft 2 maps and tracks in Stunts. Also Dune 2 maps when a custom editor came out. I don't really consider those 'mapping' , since you're mostly only arranging prefabs.

When it comes to making stuff from scratch: I've made a lot of Doom maps, but most of my time has gone to creating stuff for Half-Life. Mostly for the Sven Co-op mod (of which I'm still a part of the dev team) but also for TFC.

I've create two standalone mods for the HL engine:
Land of Legends: https://www.moddb.com/mods/land-of-legends-heroes-of-loria
Anti-Climax: https://www.moddb.com/mods/half-life-anti-climax

I've also worked on maps for the Source engine (Half-Life 2), such as the Resistance & Liberation. I've also created a MOD for Black Mesa called 'Uplink', a recreation of the original HL demo.
https://www.moddb.com/mods/black-mesa-uplink

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Reply 28 of 110, by gerry

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Hezus wrote on 2021-03-25, 06:57:
I've made a lot of Warcraft 2 maps and tracks in Stunts. Also Dune 2 maps when a custom editor came out. I don't really consider […]
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I've made a lot of Warcraft 2 maps and tracks in Stunts. Also Dune 2 maps when a custom editor came out. I don't really consider those 'mapping' , since you're mostly only arranging prefabs.

When it comes to making stuff from scratch: I've made a lot of Doom maps, but most of my time has gone to creating stuff for Half-Life. Mostly for the Sven Co-op mod (of which I'm still a part of the dev team) but also for TFC.

I've create two standalone mods for the HL engine:
Land of Legends: https://www.moddb.com/mods/land-of-legends-heroes-of-loria
Anti-Climax: https://www.moddb.com/mods/half-life-anti-climax

I've also worked on maps for the Source engine (Half-Life 2), such as the Resistance & Liberation. I've also created a MOD for Black Mesa called 'Uplink', a recreation of the original HL demo.
https://www.moddb.com/mods/black-mesa-uplink

agreed on prefabs and rts games, fun as they are

i can see lots of work in those HL mods, serious hours

i used to create simple test maps in HL, to test the AI of units and create a kind of tough a-z course for the player or to see if you could protect some scientists and so on, also gave me an appreciation of just how much work a serious mod would take

Reply 29 of 110, by Nevesazio

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Can't remember the first maps I created... but it was Warcraft II or C&C. Me and friends - 10 to 12 years old around that time - used to draw a lot of concepts (not only maps) on paper and then tried to recreate the stuff inside the games. I even messed around with a 2D game maker. Although there have been results nothing's left of it. Later on followed maps for CS (only one has been finished, not published) and Stronghold (at least a second place in a map contest held by Take2 published on a Gamestar CD here in Germany). I finally tried to create a Mod for C&C Generals. Turned out I was the only one in the team doing anything and what's left is a bunch of useless 3D models. That has been a pretty frustrating experience but couldn't stop me from studying Game Design later on... however, the industry wasn't what I expected and I had to take another route.

Reply 30 of 110, by Cyberdyne

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Lots of maps for Wolfenstein 3D. Even some TC-s. Some maps for Warcraft 2. Tried some mapping with DooM, but in my times, the tools were not very intuitive or realtime, and it was a chore, so I quit. Now i have made some Duke Nukem 1 maps, just for fun.

That's about it, if Quake and Unreal came along, and better tools for DooM, I did not have much time to play with my computer.

I am aroused about any X86 motherboard that has full functional ISA slot. I think i have problem. Not really into that original (Turbo) XT,286,386 and CGA/EGA stuff. So just a DOS nut.

Reply 31 of 110, by Miphee

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I made a few UT maps based on my favorite Q1 & Q3A maps 20 years ago.
I spent days making them, it was fun. I made many more with proper lighting but they were lost when my Samsung HDD died, only my early maps survived.
Better than nothing.

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Reply 32 of 110, by paprika

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This is very revealing about my age probably, but I remember making an elaborate map of Fred game (ZX Spectrum). Unfortunately I don't have that map anymore...

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Reply 33 of 110, by gerry

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Nevesazio wrote on 2021-04-06, 00:45:

Can't remember the first maps I created... but it was Warcraft II or C&C. Me and friends - 10 to 12 years old around that time - used to draw a lot of concepts (not only maps) on paper and then tried to recreate the stuff inside the games. I even messed around with a 2D game maker. Although there have been results nothing's left of it. Later on followed maps for CS (only one has been finished, not published) and Stronghold (at least a second place in a map contest held by Take2 published on a Gamestar CD here in Germany). I finally tried to create a Mod for C&C Generals. Turned out I was the only one in the team doing anything and what's left is a bunch of useless 3D models. That has been a pretty frustrating experience but couldn't stop me from studying Game Design later on... however, the industry wasn't what I expected and I had to take another route.

interesting variety you got involved in and good idea to plan and draw things before, go through stages refining ideas before starting to commit them to digital form. Shame game design didn't turn out to be as you expected in the business world

Reply 34 of 110, by gerry

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paprika wrote on 2021-04-06, 08:07:

This is very revealing about my age probably, but I remember making an elaborate map of Fred game (ZX Spectrum). Unfortunately I don't have that map anymore...

what a shame! there would be vintage spectrum sites still interested!

Reply 35 of 110, by TheChexWarrior

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My Tel Aviv custom map for the Deus Ex 1(2000).
https://youtu.be/diks_5bPby4

LVLUP Gaming Bar rooftop level for the Unreal Tournament 2017:
https://youtu.be/_DyZjC2AnS8
https://youtu.be/NFYD643zgNg
https://youtu.be/_r5JXlFT2Gc
https://youtu.be/5nx_ZomQFF

The Rush Hashana(Holiday) to the World of Padman:
https://youtu.be/jE3kdVFw0tc

UT99 Tel Aviv map: https://youtu.be/s6gRre1uAlU

My Duke Nukem stuff, not official or something:
https://youtu.be/nffG8hhqGQE
https://youtu.be/Q0nr0wNivFM

cs-dimona - Counter Strike 1.6 map on the Israeli most secret place. Samiler to the Area 51:

https://youtu.be/h0CXq3Xk-Z8

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Reply 36 of 110, by Errius

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paprika wrote on 2021-04-06, 08:07:

This is very revealing about my age probably, but I remember making an elaborate map of Fred game (ZX Spectrum). Unfortunately I don't have that map anymore...

Haha, I got one of my maps published by one of the big Spectrum magazines.

(Sorry, I'm not going to dox myself.)

Is this too much voodoo?

Reply 37 of 110, by dr_st

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I realized that I seem to be lacking the basic skills for creating meaningful maps. The only things I did are a couple of ultra-lazy deathmatch maps for Doom2D. And some puzzles for TIM2.

https://cloakedthargoid.wordpress.com/ - Random content on hardware, software, games and toys

Reply 38 of 110, by Tetrium

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I made maps for Stunts (remember the cheat where you could basically unlock everything along with the cheat to make the road into a puny circle back into the finish so you could make crazy maps with jumps 3 or even 4 squares wide), Total Annihilation, C&C (made missions which means to make a map and then add triggers etc) and I edited maps for BF2 (mostly just spawn positions and adding custom units etc), SpringRTS and Rome Total War (adding a section to the existing map including its new regions).
And some minor map edits for Skyrim including a custom player home + navmeshing (manual...yes 🤣 triangles triangles triangles 🤣).

I'm pretty sure I made maps for more games, but I can't remember them all, but generally speaking if a game had a map editor I'd be using it 🙂

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Reply 39 of 110, by Tetrium

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imi wrote on 2021-03-15, 12:35:
Duke Nukem 3D, Abuse, Unreal, a lot of Half-Life and some RTS games too... yes... yes I did ^^ […]
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Duke Nukem 3D, Abuse, Unreal, a lot of Half-Life and some RTS games too... yes... yes I did ^^

I became less and less interested in mapping with modern games though, in the old days mostly everything in a level was hand-crafted, nowadays it's more a matter of putting together a multitude of assets, and creating those assets with todays fideility is a lot of work and barely feasible for one person alone... that made the whole appeal of doing it as a hobby kinda wear off.

I had a short dabble into doing it professionally back then but quickly realized that it wasn't for me to create levels for others under constant pressure instead of realizing my own ideas in my free time.

Boohyaka wrote on 2021-03-15, 12:31:

I tried to do some mapping for a few FPS, but the most I've done was also on Duke3D! Loved that editor. I didn't have a physical book, but printed the whole documentation which ended making quite a thick binder 😁

I also still have a thick binder with the Duke3D docs, all those Sector Effectors 😁

It's definitely a whole other story mapmaking in 2022 compared to mapmaping back in 2000.
Back then it was relatively easy to make a map in maybe a couple hours and have it looks somewhat nice, but these days it's a lot more work.
If you need to create your own assets, you're really digging yourself into a deep hole unless you're really skilled using modern 3D software + relevant tools which I am mostly not 🤣.

Whats missing in your collections?
My retro rigs (old topic)
Interesting Vogons threads (links to Vogonswiki)
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